opengl32: Mark some opengl3 tests as wine_todo.

This commit is contained in:
Roderick Colenbrander 2008-10-25 19:53:38 +00:00 committed by Alexandre Julliard
parent 35f58e92dd
commit fae40b2176
1 changed files with 3 additions and 3 deletions

View File

@ -446,7 +446,7 @@ static void test_opengl3(HDC hdc)
gl3Ctx = pwglCreateContextAttribsARB((HDC)0xdeadbeef, 0, 0); gl3Ctx = pwglCreateContextAttribsARB((HDC)0xdeadbeef, 0, 0);
ok(gl3Ctx == 0, "pwglCreateContextAttribsARB using an invalid HDC passed\n"); ok(gl3Ctx == 0, "pwglCreateContextAttribsARB using an invalid HDC passed\n");
error = GetLastError(); error = GetLastError();
ok(error == ERROR_DC_NOT_FOUND, "Expected ERROR_DC_NOT_FOUND, got error=%x\n", error); todo_wine ok(error == ERROR_DC_NOT_FOUND, "Expected ERROR_DC_NOT_FOUND, got error=%x\n", error);
wglDeleteContext(gl3Ctx); wglDeleteContext(gl3Ctx);
} }
@ -457,7 +457,7 @@ static void test_opengl3(HDC hdc)
gl3Ctx = pwglCreateContextAttribsARB(hdc, (HGLRC)0xdeadbeef, 0); gl3Ctx = pwglCreateContextAttribsARB(hdc, (HGLRC)0xdeadbeef, 0);
ok(gl3Ctx == 0, "pwglCreateContextAttribsARB using an invalid shareList passed\n"); ok(gl3Ctx == 0, "pwglCreateContextAttribsARB using an invalid shareList passed\n");
error = GetLastError(); error = GetLastError();
ok(error == ERROR_INVALID_OPERATION, "Expected ERROR_INVALID_OPERATION, got error=%x\n", error); todo_wine ok(error == ERROR_INVALID_OPERATION, "Expected ERROR_INVALID_OPERATION, got error=%x\n", error);
wglDeleteContext(gl3Ctx); wglDeleteContext(gl3Ctx);
} }
@ -508,7 +508,7 @@ static void test_opengl3(HDC hdc)
/* OpenGL 3.0 allows offscreen rendering WITHOUT a drawable */ /* OpenGL 3.0 allows offscreen rendering WITHOUT a drawable */
/* NOTE: Nvidia's 177.89 beta drivers don't allow this yet */ /* NOTE: Nvidia's 177.89 beta drivers don't allow this yet */
res = wglMakeCurrent(0, gl3Ctx); res = wglMakeCurrent(0, gl3Ctx);
ok(res == TRUE, "OpenGL 3.0 should allow windowless rendering, but the test failed!\n"); todo_wine ok(res == TRUE, "OpenGL 3.0 should allow windowless rendering, but the test failed!\n");
if(res) if(res)
wglMakeCurrent(0, 0); wglMakeCurrent(0, 0);