opengl32: Mark some opengl3 tests as wine_todo.
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@ -446,7 +446,7 @@ static void test_opengl3(HDC hdc)
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gl3Ctx = pwglCreateContextAttribsARB((HDC)0xdeadbeef, 0, 0);
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ok(gl3Ctx == 0, "pwglCreateContextAttribsARB using an invalid HDC passed\n");
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error = GetLastError();
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ok(error == ERROR_DC_NOT_FOUND, "Expected ERROR_DC_NOT_FOUND, got error=%x\n", error);
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todo_wine ok(error == ERROR_DC_NOT_FOUND, "Expected ERROR_DC_NOT_FOUND, got error=%x\n", error);
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wglDeleteContext(gl3Ctx);
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}
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@ -457,7 +457,7 @@ static void test_opengl3(HDC hdc)
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gl3Ctx = pwglCreateContextAttribsARB(hdc, (HGLRC)0xdeadbeef, 0);
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ok(gl3Ctx == 0, "pwglCreateContextAttribsARB using an invalid shareList passed\n");
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error = GetLastError();
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ok(error == ERROR_INVALID_OPERATION, "Expected ERROR_INVALID_OPERATION, got error=%x\n", error);
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todo_wine ok(error == ERROR_INVALID_OPERATION, "Expected ERROR_INVALID_OPERATION, got error=%x\n", error);
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wglDeleteContext(gl3Ctx);
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}
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@ -508,7 +508,7 @@ static void test_opengl3(HDC hdc)
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/* OpenGL 3.0 allows offscreen rendering WITHOUT a drawable */
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/* NOTE: Nvidia's 177.89 beta drivers don't allow this yet */
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res = wglMakeCurrent(0, gl3Ctx);
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ok(res == TRUE, "OpenGL 3.0 should allow windowless rendering, but the test failed!\n");
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todo_wine ok(res == TRUE, "OpenGL 3.0 should allow windowless rendering, but the test failed!\n");
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if(res)
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wglMakeCurrent(0, 0);
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