d2d1: Add the ID2D1RoundedRectangleGeometry interface.
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@ -142,6 +142,13 @@ typedef struct D2D1_TRIANGLE
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D2D1_POINT_2F point3;
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D2D1_POINT_2F point3;
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} D2D1_TRIANGLE;
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} D2D1_TRIANGLE;
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typedef struct D2D1_ROUNDED_RECT
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{
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D2D1_RECT_F rect;
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float radiusX;
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float radiusY;
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} D2D1_ROUNDED_RECT;
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interface ID2D1Factory;
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interface ID2D1Factory;
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[
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[
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@ -306,5 +313,17 @@ interface ID2D1RectangleGeometry : ID2D1Geometry
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);
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);
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}
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}
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[
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local,
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object,
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uuid(2cd906a3-12e2-11dc-9fed-001143a055f9)
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]
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interface ID2D1RoundedRectangleGeometry : ID2D1Geometry
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{
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void GetRoundedRect(
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[out] D2D1_ROUNDED_RECT *rect
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);
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}
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[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
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[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
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const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
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const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
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