wined3d: Explicitly pass blit_priv and gl_info to gen_yuv_shader().
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6d8a19def4
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@ -6872,13 +6872,12 @@ static void upload_palette(IWineD3DSurfaceImpl *surface)
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}
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}
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/* Context activation is done by the caller. */
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/* Context activation is done by the caller. */
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static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum complex_fixup yuv_fixup, GLenum textype)
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static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_gl_info *gl_info,
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enum complex_fixup yuv_fixup, GLenum textype)
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{
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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GLenum shader;
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GLenum shader;
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struct wined3d_shader_buffer buffer;
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struct wined3d_shader_buffer buffer;
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char luminance_component;
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char luminance_component;
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struct arbfp_blit_priv *priv = device->blit_priv;
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GLint pos;
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GLint pos;
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/* Shader header */
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/* Shader header */
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@ -7083,7 +7082,7 @@ static HRESULT arbfp_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surfac
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return E_NOTIMPL;
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return E_NOTIMPL;
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}
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}
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if (!shader) shader = gen_yuv_shader(device, fixup, textype);
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if (!shader) shader = gen_yuv_shader(priv, gl_info, fixup, textype);
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ENTER_GL();
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ENTER_GL();
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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