dmsynth: Mark internal symbols with hidden visibility.
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@ -49,8 +49,8 @@ typedef struct IDirectMusicSynthSinkImpl IDirectMusicSynthSinkImpl;
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/*****************************************************************************
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* ClassFactory
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*/
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extern HRESULT WINAPI DMUSIC_CreateDirectMusicSynthImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter);
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extern HRESULT WINAPI DMUSIC_CreateDirectMusicSynthSinkImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter);
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extern HRESULT WINAPI DMUSIC_CreateDirectMusicSynthImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter) DECLSPEC_HIDDEN;
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extern HRESULT WINAPI DMUSIC_CreateDirectMusicSynthSinkImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirectMusicSynth8Impl implementation structure
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@ -81,7 +81,7 @@ struct IDirectMusicSynthSinkImpl {
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/**********************************************************************
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* Dll lifetime tracking declaration for dmsynth.dll
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*/
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extern LONG DMSYNTH_refCount;
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extern LONG DMSYNTH_refCount DECLSPEC_HIDDEN;
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static inline void DMSYNTH_LockModule(void) { InterlockedIncrement( &DMSYNTH_refCount ); }
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static inline void DMSYNTH_UnlockModule(void) { InterlockedDecrement( &DMSYNTH_refCount ); }
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@ -110,6 +110,6 @@ typedef struct {
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#define GE(x) { &x, #x }
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/* returns name of given GUID */
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extern const char *debugstr_dmguid (const GUID *id);
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extern const char *debugstr_dmguid (const GUID *id) DECLSPEC_HIDDEN;
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#endif /* __WINE_DMSYNTH_PRIVATE_H */
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