wined3d: Use vector types in wined3d_format_convert_from_float().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4971,38 +4971,32 @@ DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, con
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static const struct
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{
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enum wined3d_format_id format_id;
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float r_mul;
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float g_mul;
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float b_mul;
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float a_mul;
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BYTE r_shift;
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BYTE g_shift;
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BYTE b_shift;
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BYTE a_shift;
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struct wined3d_vec4 mul;
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struct wined3d_uvec4 shift;
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}
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conv[] =
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{
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{WINED3DFMT_B8G8R8A8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24},
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{WINED3DFMT_B8G8R8X8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24},
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{WINED3DFMT_B8G8R8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24},
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{WINED3DFMT_B5G6R5_UNORM, 31.0f, 63.0f, 31.0f, 0.0f, 11, 5, 0, 0},
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{WINED3DFMT_B5G5R5A1_UNORM, 31.0f, 31.0f, 31.0f, 1.0f, 10, 5, 0, 15},
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{WINED3DFMT_B5G5R5X1_UNORM, 31.0f, 31.0f, 31.0f, 1.0f, 10, 5, 0, 15},
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{WINED3DFMT_R8_UNORM, 255.0f, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0},
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{WINED3DFMT_A8_UNORM, 0.0f, 0.0f, 0.0f, 255.0f, 0, 0, 0, 0},
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{WINED3DFMT_B4G4R4A4_UNORM, 15.0f, 15.0f, 15.0f, 15.0f, 8, 4, 0, 12},
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{WINED3DFMT_B4G4R4X4_UNORM, 15.0f, 15.0f, 15.0f, 15.0f, 8, 4, 0, 12},
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{WINED3DFMT_B2G3R3_UNORM, 7.0f, 7.0f, 3.0f, 0.0f, 5, 2, 0, 0},
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{WINED3DFMT_R8G8B8A8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 0, 8, 16, 24},
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{WINED3DFMT_R8G8B8X8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 0, 8, 16, 24},
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{WINED3DFMT_B10G10R10A2_UNORM, 1023.0f, 1023.0f, 1023.0f, 3.0f, 20, 10, 0, 30},
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{WINED3DFMT_R10G10B10A2_UNORM, 1023.0f, 1023.0f, 1023.0f, 3.0f, 0, 10, 20, 30},
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{WINED3DFMT_P8_UINT, 0.0f, 0.0f, 0.0f, 255.0f, 0, 0, 0, 0},
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{WINED3DFMT_S1_UINT_D15_UNORM, 32767.0f, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0},
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{WINED3DFMT_D16_UNORM, 65535.0f, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0},
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{WINED3DFMT_D24_UNORM_S8_UINT, 16777215.0f, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0},
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{WINED3DFMT_X8D24_UNORM, 16777215.0f, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0},
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{WINED3DFMT_D32_UNORM, 4294967295.0f, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0},
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{WINED3DFMT_B8G8R8A8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
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{WINED3DFMT_B8G8R8X8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
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{WINED3DFMT_B8G8R8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
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{WINED3DFMT_B5G6R5_UNORM, { 31.0f, 63.0f, 31.0f, 0.0f}, {11, 5, 0, 0}},
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{WINED3DFMT_B5G5R5A1_UNORM, { 31.0f, 31.0f, 31.0f, 1.0f}, {10, 5, 0, 15}},
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{WINED3DFMT_B5G5R5X1_UNORM, { 31.0f, 31.0f, 31.0f, 1.0f}, {10, 5, 0, 15}},
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{WINED3DFMT_R8_UNORM, { 255.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
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{WINED3DFMT_A8_UNORM, { 0.0f, 0.0f, 0.0f, 255.0f}, { 0, 0, 0, 0}},
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{WINED3DFMT_B4G4R4A4_UNORM, { 15.0f, 15.0f, 15.0f, 15.0f}, { 8, 4, 0, 12}},
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{WINED3DFMT_B4G4R4X4_UNORM, { 15.0f, 15.0f, 15.0f, 15.0f}, { 8, 4, 0, 12}},
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{WINED3DFMT_B2G3R3_UNORM, { 7.0f, 7.0f, 3.0f, 0.0f}, { 5, 2, 0, 0}},
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{WINED3DFMT_R8G8B8A8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, { 0, 8, 16, 24}},
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{WINED3DFMT_R8G8B8X8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, { 0, 8, 16, 24}},
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{WINED3DFMT_B10G10R10A2_UNORM, { 1023.0f, 1023.0f, 1023.0f, 3.0f}, {20, 10, 0, 30}},
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{WINED3DFMT_R10G10B10A2_UNORM, { 1023.0f, 1023.0f, 1023.0f, 3.0f}, { 0, 10, 20, 30}},
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{WINED3DFMT_P8_UINT, { 0.0f, 0.0f, 0.0f, 255.0f}, { 0, 0, 0, 0}},
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{WINED3DFMT_S1_UINT_D15_UNORM, { 32767.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
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{WINED3DFMT_D16_UNORM, { 65535.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
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{WINED3DFMT_D24_UNORM_S8_UINT, { 16777215.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
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{WINED3DFMT_X8D24_UNORM, { 16777215.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
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{WINED3DFMT_D32_UNORM, {4294967295.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
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};
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unsigned int i;
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@ -5014,10 +5008,10 @@ DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, con
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if (format->id != conv[i].format_id) continue;
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ret = ((DWORD)((color->r * conv[i].r_mul) + 0.5f)) << conv[i].r_shift;
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ret |= ((DWORD)((color->g * conv[i].g_mul) + 0.5f)) << conv[i].g_shift;
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ret |= ((DWORD)((color->b * conv[i].b_mul) + 0.5f)) << conv[i].b_shift;
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ret |= ((DWORD)((color->a * conv[i].a_mul) + 0.5f)) << conv[i].a_shift;
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ret = ((DWORD)((color->r * conv[i].mul.x) + 0.5f)) << conv[i].shift.x;
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ret |= ((DWORD)((color->g * conv[i].mul.y) + 0.5f)) << conv[i].shift.y;
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ret |= ((DWORD)((color->b * conv[i].mul.z) + 0.5f)) << conv[i].shift.z;
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ret |= ((DWORD)((color->a * conv[i].mul.w) + 0.5f)) << conv[i].shift.w;
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TRACE("Returning 0x%08x.\n", ret);
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@ -1567,6 +1567,14 @@ struct wined3d_ivec4
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int w;
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};
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struct wined3d_uvec4
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{
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unsigned int x;
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unsigned int y;
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unsigned int z;
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unsigned int w;
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};
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struct wined3d_matrix
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{
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float _11, _12, _13, _14;
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