wined3d: Require ARB_derivative_control for SM5.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3564,18 +3564,11 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins)
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{
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const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
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struct wined3d_string_buffer *buffer = ins->ctx->buffer;
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struct glsl_src_param src_param;
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const char *instruction;
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DWORD write_mask;
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if (!gl_info->supported[ARB_DERIVATIVE_CONTROL])
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{
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FIXME("OpenGL implementation does not support ARB_derivative_control.\n");
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return;
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}
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switch (ins->handler_idx)
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{
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case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break;
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@ -8576,7 +8569,8 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
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* (ARB_compute_shader, ARB_tessellation_shader, ARB_gpu_shader5, ...) as
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* soon as we introduce them, adjusting the GL / GLSL version checks
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* accordingly. */
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if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3])
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if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3]
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&& gl_info->supported[ARB_DERIVATIVE_CONTROL])
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shader_model = 5;
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else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) && gl_info->supported[WINED3D_GL_VERSION_3_2]
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&& gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_SAMPLER_OBJECTS]
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