From fa0a9232e05fd2e9d66bc3face95df85c5819f44 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Mon, 6 Apr 2015 00:28:53 +0200 Subject: [PATCH] wined3d: Move surface_convert_color_to_float to utils.c. --- dlls/wined3d/surface.c | 60 ++-------------------------------- dlls/wined3d/utils.c | 51 +++++++++++++++++++++++++++++ dlls/wined3d/wined3d_private.h | 2 ++ 3 files changed, 56 insertions(+), 57 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index d27339ba925..e3601a2d128 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1013,62 +1013,6 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined return TRUE; } -static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface, - DWORD color, struct wined3d_color *float_color) -{ - const struct wined3d_format *format = surface->resource.format; - const struct wined3d_palette *palette; - - switch (format->id) - { - case WINED3DFMT_P8_UINT: - palette = surface->container->swapchain ? surface->container->swapchain->palette : NULL; - - if (palette) - { - float_color->r = palette->colors[color].rgbRed / 255.0f; - float_color->g = palette->colors[color].rgbGreen / 255.0f; - float_color->b = palette->colors[color].rgbBlue / 255.0f; - } - else - { - float_color->r = 0.0f; - float_color->g = 0.0f; - float_color->b = 0.0f; - } - float_color->a = color / 255.0f; - break; - - case WINED3DFMT_B5G6R5_UNORM: - float_color->r = ((color >> 11) & 0x1f) / 31.0f; - float_color->g = ((color >> 5) & 0x3f) / 63.0f; - float_color->b = (color & 0x1f) / 31.0f; - float_color->a = 1.0f; - break; - - case WINED3DFMT_B8G8R8_UNORM: - case WINED3DFMT_B8G8R8X8_UNORM: - float_color->r = D3DCOLOR_R(color); - float_color->g = D3DCOLOR_G(color); - float_color->b = D3DCOLOR_B(color); - float_color->a = 1.0f; - break; - - case WINED3DFMT_B8G8R8A8_UNORM: - float_color->r = D3DCOLOR_R(color); - float_color->g = D3DCOLOR_G(color); - float_color->b = D3DCOLOR_B(color); - float_color->a = D3DCOLOR_A(color); - break; - - default: - ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format->id)); - return FALSE; - } - - return TRUE; -} - static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface, DWORD depth, float *float_depth) { const struct wined3d_format *format = surface->resource.format; @@ -5333,10 +5277,12 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC if (flags & WINEDDBLT_COLORFILL) { struct wined3d_color color; + const struct wined3d_palette *palette = dst_swapchain ? dst_swapchain->palette : NULL; TRACE("Color fill.\n"); - if (!surface_convert_color_to_float(dst_surface, fx->u5.dwFillColor, &color)) + if (!wined3d_format_convert_color_to_float(dst_surface->resource.format, + palette, fx->u5.dwFillColor, &color)) goto fallback; if (SUCCEEDED(surface_color_fill(dst_surface, &dst_rect, &color))) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 1cb928ee777..f3c84aca007 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3511,6 +3511,57 @@ DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface, c return 0; } +BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format, + const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color) +{ + switch (format->id) + { + case WINED3DFMT_P8_UINT: + if (palette) + { + float_color->r = palette->colors[color].rgbRed / 255.0f; + float_color->g = palette->colors[color].rgbGreen / 255.0f; + float_color->b = palette->colors[color].rgbBlue / 255.0f; + } + else + { + float_color->r = 0.0f; + float_color->g = 0.0f; + float_color->b = 0.0f; + } + float_color->a = color / 255.0f; + break; + + case WINED3DFMT_B5G6R5_UNORM: + float_color->r = ((color >> 11) & 0x1f) / 31.0f; + float_color->g = ((color >> 5) & 0x3f) / 63.0f; + float_color->b = (color & 0x1f) / 31.0f; + float_color->a = 1.0f; + break; + + case WINED3DFMT_B8G8R8_UNORM: + case WINED3DFMT_B8G8R8X8_UNORM: + float_color->r = D3DCOLOR_R(color); + float_color->g = D3DCOLOR_G(color); + float_color->b = D3DCOLOR_B(color); + float_color->a = 1.0f; + break; + + case WINED3DFMT_B8G8R8A8_UNORM: + float_color->r = D3DCOLOR_R(color); + float_color->g = D3DCOLOR_G(color); + float_color->b = D3DCOLOR_B(color); + float_color->a = D3DCOLOR_A(color); + break; + + default: + ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format->id)); + return FALSE; + } + + return TRUE; +} + /* DirectDraw stuff */ enum wined3d_format_id pixelformat_for_depth(DWORD depth) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index e401b8a2de0..5d736dd24cd 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3167,6 +3167,8 @@ UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN; DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface, const struct wined3d_color *color) DECLSPEC_HIDDEN; +BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format, + const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color) DECLSPEC_HIDDEN; const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion( const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;