diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 27b0775cea1..90488edef6f 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -2198,7 +2198,7 @@ static void test_create_texture1d(void) desc.Format = DXGI_FORMAT_R32G32B32A32_TYPELESS; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.MiscFlags = 0; - hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, (ID3D11Texture1D **)&texture); + hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture); ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr); if (SUCCEEDED(hr)) ID3D11Texture1D_Release(texture); @@ -2572,7 +2572,7 @@ static void test_create_texture2d(void) desc.Format = tests[i].format; desc.BindFlags = tests[i].bind_flags; desc.MiscFlags = tests[i].misc_flags; - hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, (ID3D11Texture2D **)&texture); + hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); todo_wine_if(todo) ok(hr == expected_hr, "Test %u: Got unexpected hr %#x (format %#x).\n", @@ -2845,7 +2845,7 @@ static void test_create_texture3d(void) { desc.Format = tests[i].format; desc.BindFlags = tests[i].bind_flags; - hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, (ID3D11Texture3D **)&texture); + hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); todo_wine_if(tests[i].todo) ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr); @@ -8536,8 +8536,8 @@ static void test_cube_maps(void) { for (j = 0; j < ARRAY_SIZE(data); ++j) data[j] = sub_resource_idx; - ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, sub_resource_idx, NULL, - data, texture_desc.Width * sizeof(*data), 0); + ID3D11DeviceContext_UpdateSubresource(context, texture, sub_resource_idx, NULL, data, + texture_desc.Width * sizeof(*data), 0); } expected_result.y = expected_result.z = 0.0f; @@ -21344,7 +21344,7 @@ static void test_sampleinfo_instruction(void) continue; } - hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&texture); + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); ok(hr == S_OK, "Failed to create texture, hr %#x, sample count %u.\n", hr, sample_count); hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv); ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr); @@ -21380,7 +21380,7 @@ static void test_sampleinfo_instruction(void) continue; } - hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&texture); + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); ok(hr == S_OK, "Failed to create texture, hr %#x, sample count %u.\n", hr, sample_count); hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv); ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);