ddraw: Be less picky about float precision.
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@ -898,7 +898,7 @@ static void Direct3D1Test(void)
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};
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static struct v_in cliptest[] = {
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{25.59, 25.59, 1.0}, {-25.59, -25.59, 0.0},
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{25.61, 25.61, 1.01}, {-25.60, -25.60, -0.01},
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{25.61, 25.61, 1.01}, {-25.61, -25.61, -0.01},
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};
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static struct v_in offscreentest[] = {
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{128.1, 0.0, 0.0},
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