wined3d: Add missing ckey, fx, and pal directdraw caps.
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@ -4259,7 +4259,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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int ps_selected_mode;
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struct shader_caps shader_caps;
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struct fragment_caps fragment_caps;
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DWORD ckey_caps, blit_caps, fx_caps;
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DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
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TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
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@ -4786,6 +4786,8 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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WINEDDCAPS_COLORKEY |
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WINEDDCAPS_COLORKEYHWASSIST |
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WINEDDCAPS_ALIGNBOUNDARYSRC;
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pal_caps = WINEDDPCAPS_8BIT |
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WINEDDPCAPS_PRIMARYSURFACE;
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/* Fill the ddraw caps structure */
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pCaps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
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@ -4796,6 +4798,9 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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WINEDDCAPS2_PRIMARYGAMMA |
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WINEDDCAPS2_WIDESURFACES |
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WINEDDCAPS2_CANRENDERWINDOWED;
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pCaps->DirectDrawCaps.CKeyCaps = ckey_caps;
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pCaps->DirectDrawCaps.FXCaps = fx_caps;
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pCaps->DirectDrawCaps.PalCaps = pal_caps;
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pCaps->DirectDrawCaps.SVBCaps = blit_caps;
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pCaps->DirectDrawCaps.SVBCKeyCaps = ckey_caps;
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pCaps->DirectDrawCaps.SVBFXCaps = fx_caps;
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