d3dx9_36: Specify arguments for stub entry points.
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d6ce0b10c4
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@ -8,7 +8,7 @@
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@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCheckVersion(long long)
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@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
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@ stub D3DXCleanMesh
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@ stub D3DXCleanMesh(ptr ptr ptr ptr ptr)
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@ stdcall D3DXColorAdjustContrast(ptr ptr float)
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@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
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@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
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@ -18,33 +18,33 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal
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@ stub D3DXComputeIMTFromPerVertexSignal
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@ stub D3DXComputeIMTFromSignal
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@ stub D3DXComputeIMTFromTexture
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@ stub D3DXComputeNormalMap
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@ stub D3DXComputeNormals
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@ stub D3DXComputeTangent
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@ stub D3DXComputeTangentFrame
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@ stub D3DXComputeTangentFrameEx
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@ stub D3DXConcatenateMeshes
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@ stub D3DXConvertMeshSubsetToSingleStrip
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@ stub D3DXConvertMeshSubsetToStrips
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@ stub D3DXCreateAnimationController
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long long)
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@ stub D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stub D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr)
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@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
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@ stub D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
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@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
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@ stub D3DXCreateAnimationController(long long long long ptr)
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@ stdcall D3DXCreateBox(ptr float float float ptr ptr)
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@ stdcall D3DXCreateBuffer(long ptr)
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@ stub D3DXCreateCompressedAnimationSet
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@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr)
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@ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr)
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@ stub D3DXCreateCubeTextureFromFileA
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@ stub D3DXCreateCubeTextureFromFileExA
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@ stub D3DXCreateCubeTextureFromFileExW
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@ stub D3DXCreateCubeTextureFromFileInMemory
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@ stub D3DXCreateCubeTextureFromFileInMemoryEx
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@ stub D3DXCreateCubeTextureFromFileW
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@ stub D3DXCreateCubeTextureFromResourceA
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@ stub D3DXCreateCubeTextureFromResourceExA
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@ stub D3DXCreateCubeTextureFromResourceExW
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@ stub D3DXCreateCubeTextureFromResourceW
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@ stub D3DXCreateCubeTextureFromFileA(ptr ptr ptr)
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@ stub D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateCubeTextureFromFileExW(ptr ptr long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr)
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@ stub D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateCubeTextureFromFileW(ptr ptr ptr)
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@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr)
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@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr)
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@ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr)
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@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr)
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@ -66,27 +66,27 @@
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@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
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@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
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@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
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@ stub D3DXCreateFragmentLinker
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@ stub D3DXCreateFragmentLinkerEx
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@ stub D3DXCreateKeyframedAnimationSet
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@ stub D3DXCreateFragmentLinker(ptr long ptr)
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@ stub D3DXCreateFragmentLinkerEx(ptr long long ptr)
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@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
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@ stdcall D3DXCreateLine(ptr ptr)
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@ stdcall D3DXCreateMatrixStack(long ptr)
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@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
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@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr)
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@ stub D3DXCreateNPatchMesh
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@ stub D3DXCreatePMeshFromStream
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@ stub D3DXCreatePatchMesh
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@ stub D3DXCreatePolygon
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@ stub D3DXCreatePRTBuffer
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@ stub D3DXCreatePRTBufferTex
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@ stub D3DXCreatePRTCompBuffer
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@ stub D3DXCreatePRTEngine
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@ stub D3DXCreateRenderToEnvMap
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@ stub D3DXCreateRenderToSurface
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@ stub D3DXCreateSPMesh
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@ stub D3DXCreateSkinInfo
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@ stub D3DXCreateSkinInfoFromBlendedMesh
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@ stub D3DXCreateSkinInfoFVF
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@ stub D3DXCreateNPatchMesh(ptr ptr)
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@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr)
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@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
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@ stub D3DXCreatePolygon(ptr long long ptr ptr)
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@ stub D3DXCreatePRTBuffer(long long long ptr)
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@ stub D3DXCreatePRTBufferTex(long long long long ptr)
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@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
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@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
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@ stub D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
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@ stub D3DXCreateRenderToSurface(ptr long long long long long ptr)
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@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
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@ stub D3DXCreateSkinInfo(long ptr long ptr)
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@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
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@ stub D3DXCreateSkinInfoFVF(long long long ptr)
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@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
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@ stdcall D3DXCreateSprite(ptr ptr)
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@ stdcall D3DXCreateTeapot(ptr ptr ptr)
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@ -103,50 +103,50 @@
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@ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
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@ stub D3DXCreateTextureGutterHelper
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@ stub D3DXCreateTextureShader
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@ stub D3DXCreateTorus
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@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
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@ stub D3DXCreateTextureShader(ptr ptr)
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@ stub D3DXCreateTorus(ptr long long long long ptr ptr)
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@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
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@ stub D3DXCreateVolumeTextureFromFileA
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@ stub D3DXCreateVolumeTextureFromFileExA
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@ stub D3DXCreateVolumeTextureFromFileExW
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@ stub D3DXCreateVolumeTextureFromFileInMemory
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@ stub D3DXCreateVolumeTextureFromFileInMemoryEx
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@ stub D3DXCreateVolumeTextureFromFileW
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@ stub D3DXCreateVolumeTextureFromResourceA
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@ stub D3DXCreateVolumeTextureFromResourceExA
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@ stub D3DXCreateVolumeTextureFromResourceExW
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@ stub D3DXCreateVolumeTextureFromResourceW
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@ stub D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
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@ stub D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromFileW(ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr)
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@ stdcall D3DXDebugMute(long)
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@ stdcall D3DXDeclaratorFromFVF(long ptr)
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@ stub D3DXDisassembleEffect
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@ stub D3DXDisassembleShader
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@ stub D3DXFileCreate
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@ stub D3DXDisassembleEffect(ptr long ptr)
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@ stub D3DXDisassembleShader(ptr long ptr ptr)
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@ stub D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stub D3DXFloat16To32Array
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@ stub D3DXFloat32To16Array
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@ stub D3DXFrameAppendChild
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@ stub D3DXFrameCalculateBoundingSphere
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@ stub D3DXFrameDestroy
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@ stub D3DXFrameFind
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@ stub D3DXFrameNumNamedMatrices
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@ stub D3DXFrameRegisterNamedMatrices
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@ stub D3DXFloat16To32Array(ptr ptr long)
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@ stub D3DXFloat32To16Array(ptr ptr long)
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@ stub D3DXFrameAppendChild(ptr ptr)
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@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr)
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@ stub D3DXFrameDestroy(ptr ptr)
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@ stub D3DXFrameFind(ptr ptr)
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@ stub D3DXFrameNumNamedMatrices(ptr)
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@ stub D3DXFrameRegisterNamedMatrices(ptr ptr)
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@ stdcall D3DXFresnelTerm(float float)
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@ stdcall D3DXFVFFromDeclarator(ptr ptr)
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@ stub D3DXGatherFragments
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@ stub D3DXGatherFragmentsFromFileA
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@ stub D3DXGatherFragmentsFromFileW
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@ stub D3DXGatherFragmentsFromResourceA
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@ stub D3DXGatherFragmentsFromResourceW
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@ stub D3DXGenerateOutputDecl
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@ stub D3DXGeneratePMesh
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@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr)
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@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr)
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@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr)
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@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr)
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@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr)
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@ stub D3DXGenerateOutputDecl(ptr ptr)
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@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr)
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@ stdcall D3DXGetDeclLength(ptr)
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@ stdcall D3DXGetDeclVertexSize(ptr long)
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@ stdcall D3DXGetDriverLevel(ptr)
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@ -159,29 +159,29 @@
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
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@ stub D3DXGetShaderInputSemantics
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@ stub D3DXGetShaderOutputSemantics
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@ stub D3DXGetShaderSamplers
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ stdcall D3DXGetVertexShaderProfile(ptr)
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@ stub D3DXIntersect
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@ stub D3DXIntersectSubset
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@ stub D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
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@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
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@ stub D3DXLoadMeshFromXA
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@ stub D3DXLoadMeshFromXInMemory
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@ stub D3DXLoadMeshFromXResource
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@ stub D3DXLoadMeshFromXW
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@ stub D3DXLoadMeshFromXof
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@ stub D3DXLoadMeshHierarchyFromXA
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@ stub D3DXLoadMeshHierarchyFromXInMemory
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@ stub D3DXLoadMeshHierarchyFromXW
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@ stub D3DXLoadPatchMeshFromXof
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@ stub D3DXLoadPRTBufferFromFileA
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@ stub D3DXLoadPRTBufferFromFileW
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@ stub D3DXLoadPRTCompBufferFromFileA
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@ stub D3DXLoadPRTCompBufferFromFileW
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@ stub D3DXLoadSkinMeshFromXof
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@ stub D3DXLoadMeshFromXA(ptr long ptr ptr ptr ptr ptr ptr)
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@ stub D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr)
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@ stub D3DXLoadMeshFromXResource(long ptr ptr long ptr ptr ptr ptr ptr ptr)
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@ stub D3DXLoadMeshFromXW(ptr long ptr ptr ptr ptr ptr ptr)
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@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr)
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@ stub D3DXLoadMeshHierarchyFromXA(ptr long ptr ptr ptr ptr ptr)
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@ stub D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
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@ stub D3DXLoadMeshHierarchyFromXW(ptr long ptr ptr ptr ptr ptr)
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@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
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@ stub D3DXLoadPRTBufferFromFileA(ptr ptr)
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@ stub D3DXLoadPRTBufferFromFileW(ptr ptr)
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@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr)
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@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr)
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@ stub D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr)
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@ -189,13 +189,13 @@
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@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long)
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@ stub D3DXLoadVolumeFromFileA
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@ stub D3DXLoadVolumeFromFileInMemory
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@ stub D3DXLoadVolumeFromFileW
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@ stub D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr)
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@ stub D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
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@ stub D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr)
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@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
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@ stub D3DXLoadVolumeFromResourceA
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@ stub D3DXLoadVolumeFromResourceW
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@ stub D3DXLoadVolumeFromVolume
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@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr)
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@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr)
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@ stub D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long)
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@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr)
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@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr)
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@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr)
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@ -228,8 +228,8 @@
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@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr)
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@ stdcall D3DXMatrixTranslation(ptr float float float)
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@ stdcall D3DXMatrixTranspose(ptr ptr)
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@ stub D3DXOptimizeFaces
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@ stub D3DXOptimizeVertices
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@ stub D3DXOptimizeFaces(ptr long long long ptr)
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@ stub D3DXOptimizeVertices(ptr long long long ptr)
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@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
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@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
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@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
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@ -252,56 +252,56 @@
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@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float)
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@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float)
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@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float)
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@ stub D3DXQuaternionSquadSetup
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@ stub D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
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@ stub D3DXRectPatchSize
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@ stub D3DXSaveMeshHierarchyToFileA
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@ stub D3DXSaveMeshHierarchyToFileW
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@ stub D3DXSaveMeshToXA
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@ stub D3DXSaveMeshToXW
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@ stub D3DXSavePRTBufferToFileA
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@ stub D3DXSavePRTBufferToFileW
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@ stub D3DXSavePRTCompBufferToFileA
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@ stub D3DXSavePRTCompBufferToFileW
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@ stub D3DXSaveSurfaceToFileA
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@ stub D3DXSaveSurfaceToFileInMemory
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@ stub D3DXSaveSurfaceToFileW
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@ stub D3DXSaveTextureToFileA
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@ stub D3DXSaveTextureToFileInMemory
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@ stub D3DXSaveTextureToFileW
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@ stub D3DXSaveVolumeToFileA
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@ stub D3DXSaveVolumeToFileInMemory
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@ stub D3DXSaveVolumeToFileW
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@ stub D3DXSHAdd
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@ stub D3DXSHDot
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@ stub D3DXSHEvalConeLight
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@ stub D3DXSHEvalDirection
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@ stub D3DXSHEvalDirectionalLight
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@ stub D3DXSHEvalHemisphereLight
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@ stub D3DXSHEvalSphericalLight
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@ stub D3DXSHMultiply2
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@ stub D3DXSHMultiply3
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@ stub D3DXSHMultiply4
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@ stub D3DXSHMultiply5
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@ stub D3DXSHMultiply6
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@ stub D3DXSHProjectCubeMap
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@ stub D3DXSHPRTCompSplitMeshSC
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@ stub D3DXSHPRTCompSuperCluster
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@ stub D3DXSHRotate
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@ stub D3DXSHRotateZ
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@ stub D3DXSHScale
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@ stub D3DXSimplifyMesh
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@ stub D3DXRectPatchSize(ptr ptr ptr)
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@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr)
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@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr)
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@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long)
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@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long)
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@ stub D3DXSavePRTBufferToFileA(ptr ptr)
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@ stub D3DXSavePRTBufferToFileW(ptr ptr)
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@ stub D3DXSavePRTCompBufferToFileA(ptr ptr)
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@ stub D3DXSavePRTCompBufferToFileW(ptr ptr)
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@ stub D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr)
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@ stub D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr)
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@ stub D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr)
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@ stub D3DXSaveTextureToFileA(ptr long ptr ptr)
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@ stub D3DXSaveTextureToFileInMemory(ptr long ptr ptr)
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@ stub D3DXSaveTextureToFileW(ptr long ptr ptr)
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@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
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@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
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@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
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@ stub D3DXSHAdd(ptr long ptr ptr)
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@ stub D3DXSHDot(long ptr ptr)
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@ stub D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr)
|
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@ stub D3DXSHEvalDirection(ptr long ptr)
|
||||
@ stub D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr)
|
||||
@ stub D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr)
|
||||
@ stub D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr)
|
||||
@ stub D3DXSHMultiply2(ptr ptr ptr)
|
||||
@ stub D3DXSHMultiply3(ptr ptr ptr)
|
||||
@ stub D3DXSHMultiply4(ptr ptr ptr)
|
||||
@ stub D3DXSHMultiply5(ptr ptr ptr)
|
||||
@ stub D3DXSHMultiply6(ptr ptr ptr)
|
||||
@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
|
||||
@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
|
||||
@ stub D3DXSHRotate(ptr long ptr ptr)
|
||||
@ stub D3DXSHRotateZ(ptr long long ptr)
|
||||
@ stub D3DXSHScale(ptr long ptr ptr)
|
||||
@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
|
||||
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
|
||||
@ stub D3DXSplitMesh
|
||||
@ stub D3DXTessellateNPatches
|
||||
@ stub D3DXTessellateRectPatch
|
||||
@ stub D3DXTessellateTriPatch
|
||||
@ stub D3DXTriPatchSize
|
||||
@ stub D3DXUVAtlasCreate
|
||||
@ stub D3DXUVAtlasPack
|
||||
@ stub D3DXUVAtlasPartition
|
||||
@ stub D3DXValidMesh
|
||||
@ stub D3DXValidPatchMesh
|
||||
@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXTessellateNPatches(ptr ptr long long ptr ptr)
|
||||
@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXTriPatchSize(ptr ptr ptr)
|
||||
@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr)
|
||||
@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXValidMesh(ptr ptr ptr)
|
||||
@ stub D3DXValidPatchMesh(ptr ptr ptr ptr)
|
||||
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float)
|
||||
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float)
|
||||
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float)
|
||||
|
@ -333,4 +333,4 @@
|
|||
@ stdcall D3DXVec4Normalize(ptr ptr)
|
||||
@ stdcall D3DXVec4Transform(ptr ptr ptr)
|
||||
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long)
|
||||
@ stub D3DXWeldVertices
|
||||
@ stub D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr)
|
||||
|
|
Loading…
Reference in New Issue