wined3d: Add a missing call to context_release.

Spotted by Michael Müller.

Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Sebastian Lackner 2017-02-14 23:15:30 +01:00 committed by Alexandre Julliard
parent c43dd195de
commit f9c6488394
1 changed files with 1 additions and 0 deletions

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@ -4138,6 +4138,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER)) if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER))
{ {
ERR("Failed to load buffer location.\n"); ERR("Failed to load buffer location.\n");
context_release(context);
return; return;
} }