wined3d: Implement WINED3DSIH_DIV in the GLSL shader backend.

This commit is contained in:
Henri Verbeet 2012-10-09 20:41:48 +02:00 committed by Alexandre Julliard
parent 2b46c4046a
commit f9c181bf74
1 changed files with 2 additions and 1 deletions

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@ -2197,6 +2197,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
{
case WINED3DSIH_ADD: op = '+'; break;
case WINED3DSIH_AND: op = '&'; break;
case WINED3DSIH_DIV: op = '/'; break;
case WINED3DSIH_MUL: op = '*'; break;
case WINED3DSIH_SUB: op = '-'; break;
default:
@ -5154,7 +5155,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DEF */ shader_glsl_nop,
/* WINED3DSIH_DEFB */ shader_glsl_nop,
/* WINED3DSIH_DEFI */ shader_glsl_nop,
/* WINED3DSIH_DIV */ NULL,
/* WINED3DSIH_DIV */ shader_glsl_binop,
/* WINED3DSIH_DP2ADD */ shader_glsl_dp2add,
/* WINED3DSIH_DP3 */ shader_glsl_dot,
/* WINED3DSIH_DP4 */ shader_glsl_dot,