d3d10: Mark a fall-through in a switch statement.
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@ -84,6 +84,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
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case D3D10_DRIVER_TYPE_NULL:
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FIXME("NULL device not implemented, falling back to refrast\n");
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/* fall through, for now */
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case D3D10_DRIVER_TYPE_REFERENCE:
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{
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HMODULE refrast = LoadLibraryA("d3d10ref.dll");
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