d3d10: Mark a fall-through in a switch statement.

This commit is contained in:
Andrew Talbot 2011-09-24 16:28:32 +01:00 committed by Alexandre Julliard
parent 1e59ecf254
commit f9b424e919
1 changed files with 1 additions and 0 deletions

View File

@ -84,6 +84,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
case D3D10_DRIVER_TYPE_NULL: case D3D10_DRIVER_TYPE_NULL:
FIXME("NULL device not implemented, falling back to refrast\n"); FIXME("NULL device not implemented, falling back to refrast\n");
/* fall through, for now */
case D3D10_DRIVER_TYPE_REFERENCE: case D3D10_DRIVER_TYPE_REFERENCE:
{ {
HMODULE refrast = LoadLibraryA("d3d10ref.dll"); HMODULE refrast = LoadLibraryA("d3d10ref.dll");