d3d10: Mark a fall-through in a switch statement.
This commit is contained in:
parent
1e59ecf254
commit
f9b424e919
|
@ -84,6 +84,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
|
||||||
|
|
||||||
case D3D10_DRIVER_TYPE_NULL:
|
case D3D10_DRIVER_TYPE_NULL:
|
||||||
FIXME("NULL device not implemented, falling back to refrast\n");
|
FIXME("NULL device not implemented, falling back to refrast\n");
|
||||||
|
/* fall through, for now */
|
||||||
case D3D10_DRIVER_TYPE_REFERENCE:
|
case D3D10_DRIVER_TYPE_REFERENCE:
|
||||||
{
|
{
|
||||||
HMODULE refrast = LoadLibraryA("d3d10ref.dll");
|
HMODULE refrast = LoadLibraryA("d3d10ref.dll");
|
||||||
|
|
Loading…
Reference in New Issue