d3d8: Don't depend on the dxerr8 static library in the tests.
This commit is contained in:
parent
79c64acc7b
commit
f98157f601
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@ -3,7 +3,7 @@ TOPOBJDIR = ../../..
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SRCDIR = @srcdir@
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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VPATH = @srcdir@
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TESTDLL = d3d8.dll
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TESTDLL = d3d8.dll
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IMPORTS = dxerr8 user32 kernel32
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IMPORTS = user32 kernel32
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CTESTS = \
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CTESTS = \
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d3d8_main.c \
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d3d8_main.c \
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@ -20,7 +20,6 @@
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#define COBJMACROS
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#define COBJMACROS
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#include <initguid.h>
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#include <initguid.h>
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#include <d3d8.h>
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#include <d3d8.h>
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#include <dxerr8.h>
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#include "wine/test.h"
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#include "wine/test.h"
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static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
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static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
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@ -1176,7 +1175,7 @@ static void test_lights(void)
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hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
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"IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
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"IDirect3D8_CreateDevice failed with %08x\n", hr);
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if(!device)
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if(!device)
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{
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{
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skip("Failed to create a d3d device\n");
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skip("Failed to create a d3d device\n");
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@ -1185,28 +1184,28 @@ static void test_lights(void)
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memset(&caps, 0, sizeof(caps));
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memset(&caps, 0, sizeof(caps));
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr);
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for(i = 1; i <= caps.MaxActiveLights; i++) {
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for(i = 1; i <= caps.MaxActiveLights; i++) {
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hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
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hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
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ok(hr == D3D_OK, "Enabling light %u failed with %s\n", i, DXGetErrorString8(hr));
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ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
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hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
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hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
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ok(hr == D3D_OK, "GetLightEnable on light %u failed with %s\n", i, DXGetErrorString8(hr));
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ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
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ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
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ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
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}
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}
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/* TODO: Test the rendering results in this situation */
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/* TODO: Test the rendering results in this situation */
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hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
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hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
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ok(hr == D3D_OK, "Enabling one light more than supported returned %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
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hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
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hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
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ok(hr == D3D_OK, "GetLightEnable on light %u failed with %s\n", i + 1, DXGetErrorString8(hr));
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ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
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ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
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ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
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hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
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hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
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ok(hr == D3D_OK, "Disabling the additional returned %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
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for(i = 1; i <= caps.MaxActiveLights; i++) {
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for(i = 1; i <= caps.MaxActiveLights; i++) {
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hr = IDirect3DDevice8_LightEnable(device, i, FALSE);
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hr = IDirect3DDevice8_LightEnable(device, i, FALSE);
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ok(hr == D3D_OK, "Disabling light %u failed with %s\n", i, DXGetErrorString8(hr));
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ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
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}
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}
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cleanup:
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cleanup:
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@ -1255,7 +1254,7 @@ static void test_render_zero_triangles(void)
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hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
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"IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
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"IDirect3D8_CreateDevice failed with %08x\n", hr);
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if(!device)
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if(!device)
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{
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{
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skip("Failed to create a d3d device\n");
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skip("Failed to create a d3d device\n");
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@ -1306,7 +1305,7 @@ static void test_set_material(void)
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hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
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"IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
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"IDirect3D8_CreateDevice failed with %08x\n", hr);
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if(!device)
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if(!device)
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{
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{
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skip("Failed to create a d3d device\n");
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skip("Failed to create a d3d device\n");
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@ -1314,7 +1313,7 @@ static void test_set_material(void)
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}
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}
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hr = IDirect3DDevice8_SetMaterial(device, NULL);
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hr = IDirect3DDevice8_SetMaterial(device, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %s\n", DXGetErrorString8(hr));
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ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %08x\n", hr);
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cleanup:
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cleanup:
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if(device) IDirect3DDevice8_Release(device);
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if(device) IDirect3DDevice8_Release(device);
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@ -21,7 +21,6 @@
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#define COBJMACROS
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#define COBJMACROS
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#include <d3d8.h>
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#include <d3d8.h>
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#include <dxerr8.h>
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#include "wine/test.h"
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#include "wine/test.h"
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static HMODULE d3d8_handle = 0;
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static HMODULE d3d8_handle = 0;
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@ -473,31 +472,31 @@ static void present_test(IDirect3DDevice8 *device)
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* by the depth value.
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* by the depth value.
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*/
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*/
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.75, 0);
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.75, 0);
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ok(hr == D3D_OK, "IDirect3DDevice8_Clear returned %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "IDirect3DDevice8_Clear returned %08x\n", hr);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0);
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER);
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(hr == D3D_OK, "IDirect3DDevice8_SetFVF returned %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "IDirect3DDevice8_SetFVF returned %08x\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %08x\n", hr);
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if(hr == D3D_OK)
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if(hr == D3D_OK)
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{
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{
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/* No lights are defined... That means, lit vertices should be entirely black */
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/* No lights are defined... That means, lit vertices should be entirely black */
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hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad, sizeof(quad[0]));
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hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad, sizeof(quad[0]));
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ok(hr == D3D_OK, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %08x\n", hr);
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hr = IDirect3DDevice8_EndScene(device);
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hr = IDirect3DDevice8_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %08x\n", hr);
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}
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}
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Present failed (%#08x)\n", hr);
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ok(SUCCEEDED(hr), "Present failed (%#08x)\n", hr);
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@ -678,7 +677,7 @@ static void offscreen_test(IDirect3DDevice8 *device)
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DTEXF_NONE);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DTEXF_NONE);
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ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (%#08x)\n", hr);
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ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (%#08x)\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %08x\n", hr);
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if(IDirect3DDevice8_BeginScene(device) == D3D_OK) {
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if(IDirect3DDevice8_BeginScene(device) == D3D_OK) {
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hr = IDirect3DDevice8_SetRenderTarget(device, offscreen, depthstencil);
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hr = IDirect3DDevice8_SetRenderTarget(device, offscreen, depthstencil);
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@ -693,7 +692,7 @@ static void offscreen_test(IDirect3DDevice8 *device)
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hr = IDirect3DDevice8_SetRenderTarget(device, backbuffer, depthstencil);
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hr = IDirect3DDevice8_SetRenderTarget(device, backbuffer, depthstencil);
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ok(hr == D3D_OK, "SetRenderTarget failed, hr = %#08x\n", hr);
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ok(hr == D3D_OK, "SetRenderTarget failed, hr = %#08x\n", hr);
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hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *) offscreenTexture);
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hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *) offscreenTexture);
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ok(hr == D3D_OK, "SetTexture failed, %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
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/* This time with the texture */
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/* This time with the texture */
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hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
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hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
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@ -802,7 +801,7 @@ static void alpha_test(IDirect3DDevice8 *device)
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DTEXF_NONE);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DTEXF_NONE);
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ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (%#08x)\n", hr);
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ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (%#08x)\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHABLENDENABLE, TRUE);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHABLENDENABLE, TRUE);
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed, hr = %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed, hr = %08x\n", hr);
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@ -1200,40 +1199,40 @@ static void texop_test(IDirect3DDevice8 *device)
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memset(&caps, 0, sizeof(caps));
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memset(&caps, 0, sizeof(caps));
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "GetDeviceCaps failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
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ok(SUCCEEDED(hr), "GetDeviceCaps failed with 0x%08x\n", hr);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX0);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX0);
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ok(SUCCEEDED(hr), "SetVertexShader failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
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ok(SUCCEEDED(hr), "SetVertexShader failed with 0x%08x\n", hr);
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hr = IDirect3DDevice8_CreateTexture(device, 1, 1, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture);
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hr = IDirect3DDevice8_CreateTexture(device, 1, 1, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed with 0x%08x\n", hr);
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hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, NULL, 0);
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hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "LockRect failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
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ok(SUCCEEDED(hr), "LockRect failed with 0x%08x\n", hr);
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*((DWORD *)locked_rect.pBits) = D3DCOLOR_ARGB(0x99, 0x00, 0xff, 0x00);
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*((DWORD *)locked_rect.pBits) = D3DCOLOR_ARGB(0x99, 0x00, 0xff, 0x00);
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hr = IDirect3DTexture8_UnlockRect(texture, 0);
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hr = IDirect3DTexture8_UnlockRect(texture, 0);
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ok(SUCCEEDED(hr), "LockRect failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
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ok(SUCCEEDED(hr), "LockRect failed with 0x%08x\n", hr);
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hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)texture);
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hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)texture);
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ok(SUCCEEDED(hr), "SetTexture failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
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ok(SUCCEEDED(hr), "SetTexture failed with 0x%08x\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG0, D3DTA_DIFFUSE);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG0, D3DTA_DIFFUSE);
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ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
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ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||||
ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
|
ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
|
||||||
hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
|
hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
|
||||||
ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
|
ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||||
ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
|
ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
|
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
|
||||||
ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
|
ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
|
||||||
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0xdd333333);
|
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0xdd333333);
|
||||||
ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
|
ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
|
||||||
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
|
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
|
||||||
ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
|
ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0);
|
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0);
|
||||||
ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
|
ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear failed with 0x%08x\n", hr);
|
||||||
|
|
||||||
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
|
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
|
||||||
{
|
{
|
||||||
|
@ -1244,20 +1243,19 @@ static void texop_test(IDirect3DDevice8 *device)
|
||||||
}
|
}
|
||||||
|
|
||||||
hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, test_data[i].op);
|
hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, test_data[i].op);
|
||||||
ok(SUCCEEDED(hr), "SetTextureStageState (%s) failed with 0x%08x (%s)\n",
|
ok(SUCCEEDED(hr), "SetTextureStageState (%s) failed with 0x%08x\n", test_data[i].name, hr);
|
||||||
test_data[i].name, hr, DXGetErrorString8(hr));
|
|
||||||
|
|
||||||
hr = IDirect3DDevice8_BeginScene(device);
|
hr = IDirect3DDevice8_BeginScene(device);
|
||||||
ok(SUCCEEDED(hr), "BeginScene failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
|
ok(SUCCEEDED(hr), "BeginScene failed with 0x%08x\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
|
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
|
||||||
ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
|
ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with 0x%08x\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice8_EndScene(device);
|
hr = IDirect3DDevice8_EndScene(device);
|
||||||
ok(SUCCEEDED(hr), "EndScene failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
|
ok(SUCCEEDED(hr), "EndScene failed with 0x%08x\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
|
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
|
||||||
ok(SUCCEEDED(hr), "Present failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
|
ok(SUCCEEDED(hr), "Present failed with 0x%08x\n", hr);
|
||||||
|
|
||||||
color = getPixelColor(device, 320, 240);
|
color = getPixelColor(device, 320, 240);
|
||||||
ok(color_match(color, test_data[i].result, 3), "Operation %s returned color 0x%08x, expected 0x%08x\n",
|
ok(color_match(color, test_data[i].result, 3), "Operation %s returned color 0x%08x, expected 0x%08x\n",
|
||||||
|
|
Loading…
Reference in New Issue