d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeName().
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@ -847,9 +847,23 @@ static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflect
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static LPCSTR STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeName(
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ID3D11ShaderReflectionType *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
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return NULL;
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TRACE("iface %p, index %u\n", iface, index);
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if (This == &null_type)
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{
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WARN("Null type specified\n");
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return "$Invalid";
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}
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if (index >= This->desc.Members)
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{
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WARN("Invalid index specified\n");
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return NULL;
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}
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return This->members[index].name;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsEqual(
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