wined3d: Don't create a pbo for system memory surfaces.

This commit is contained in:
Roderick Colenbrander 2007-09-15 21:51:27 +02:00 committed by Alexandre Julliard
parent ea52235f8f
commit f9002c2628
1 changed files with 3 additions and 3 deletions

View File

@ -758,10 +758,10 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
This->Flags &= ~SFLAG_INSYSMEM; /* This is the marker that surface data has to be downloaded */ This->Flags &= ~SFLAG_INSYSMEM; /* This is the marker that surface data has to be downloaded */
} }
/* Create a PBO for dynamicly locked surfaces but don't do it for converted or non-pow2 surfaces */ /* Create a PBO for dynamicly locked surfaces but don't do it for converted or non-pow2 surfaces.
if(GL_SUPPORT(ARB_PIXEL_BUFFER_OBJECT) && (This->Flags & SFLAG_DYNLOCK) && !(This->Flags & (SFLAG_PBO | SFLAG_CONVERTED | SFLAG_NONPOW2))) { * Also don't create a PBO for systemmem surfaces. */
if(GL_SUPPORT(ARB_PIXEL_BUFFER_OBJECT) && (This->Flags & SFLAG_DYNLOCK) && !(This->Flags & (SFLAG_PBO | SFLAG_CONVERTED | SFLAG_NONPOW2)) && (This->resource.pool != WINED3DPOOL_SYSTEMMEM)) {
GLenum error; GLenum error;
ENTER_GL(); ENTER_GL();
GL_EXTCALL(glGenBuffersARB(1, &This->pbo)); GL_EXTCALL(glGenBuffersARB(1, &This->pbo));