wined3d: Place the cursor texture in the default pool.
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c072a4564e
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@ -3809,8 +3809,8 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
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desc.format = WINED3DFMT_B8G8R8A8_UNORM;
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desc.format = WINED3DFMT_B8G8R8A8_UNORM;
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desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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desc.multisample_quality = 0;
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desc.multisample_quality = 0;
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desc.usage = 0;
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desc.usage = WINED3DUSAGE_DYNAMIC;
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desc.pool = WINED3D_POOL_SYSTEM_MEM;
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desc.pool = WINED3D_POOL_DEFAULT;
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desc.width = cursor_image->resource.width;
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desc.width = cursor_image->resource.width;
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desc.height = cursor_image->resource.height;
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desc.height = cursor_image->resource.height;
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desc.depth = 1;
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desc.depth = 1;
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@ -3825,7 +3825,7 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
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}
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}
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surface = surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
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surface = surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
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if (FAILED(wined3d_surface_map(surface, &map_desc, NULL, 0)))
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if (FAILED(wined3d_surface_map(surface, &map_desc, NULL, WINED3D_MAP_DISCARD)))
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{
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{
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ERR("Failed to map destination surface.\n");
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ERR("Failed to map destination surface.\n");
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wined3d_texture_decref(texture);
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wined3d_texture_decref(texture);
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