wined3d: Initialise the multi-sample draw location for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1105,6 +1105,17 @@ static void adapter_vk_init_driver_info(struct wined3d_adapter *adapter,
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wined3d_driver_info_init(&adapter->driver_info, gpu_description, vram_bytes, sysmem_bytes);
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}
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static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter *adapter, uint32_t wined3d_creation_flags)
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{
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struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
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d3d_info->wined3d_creation_flags = wined3d_creation_flags;
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d3d_info->texture_swizzle = TRUE;
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d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB;
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}
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static BOOL wined3d_adapter_vk_init(struct wined3d_adapter_vk *adapter_vk,
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unsigned int ordinal, unsigned int wined3d_creation_flags)
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{
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@ -1156,8 +1167,7 @@ static BOOL wined3d_adapter_vk_init(struct wined3d_adapter_vk *adapter_vk,
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adapter->fragment_pipe = &none_fragment_pipe;
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adapter->shader_backend = &none_shader_backend;
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adapter->d3d_info.wined3d_creation_flags = wined3d_creation_flags;
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adapter->d3d_info.texture_swizzle = TRUE;
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wined3d_adapter_vk_init_d3d_info(adapter, wined3d_creation_flags);
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return TRUE;
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