Made the buffer list in the directsound object thread-safe.
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4654c32122
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@ -98,6 +98,7 @@ struct IDirectSoundImpl
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IDirectSoundBufferImpl* primary;
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IDirectSound3DListenerImpl* listener;
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WAVEFORMATEX wfx; /* current main waveformat */
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CRITICAL_SECTION lock;
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};
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/*****************************************************************************
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@ -803,7 +804,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
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}
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/* **** */
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EnterCriticalSection(&(primarybuf->lock));
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EnterCriticalSection(&(This->dsound->lock));
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if (primarybuf->wfx.nSamplesPerSec != wfex->nSamplesPerSec) {
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dsb = dsound->buffers;
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@ -829,10 +830,9 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
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primarybuf->wfx.nAvgBytesPerSec =
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This->wfx.nSamplesPerSec * This->wfx.nBlockAlign;
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DSOUND_CloseAudio();
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LeaveCriticalSection(&(primarybuf->lock));
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LeaveCriticalSection(&(This->dsound->lock));
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/* **** */
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return DS_OK;
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@ -963,6 +963,7 @@ static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
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if (--This->ref)
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return This->ref;
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EnterCriticalSection(&(This->dsound->lock));
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for (i=0;i<This->dsound->nrofbuffers;i++)
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if (This->dsound->buffers[i] == This)
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break;
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@ -973,12 +974,11 @@ static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
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This->dsound->nrofbuffers--;
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IDirectSound_Release((LPDIRECTSOUND)This->dsound);
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}
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LeaveCriticalSection(&(This->dsound->lock));
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DeleteCriticalSection(&(This->lock));
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if (This->ds3db && ICOM_VTBL(This->ds3db))
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IDirectSound3DBuffer_Release((LPDIRECTSOUND3DBUFFER)This->ds3db);
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if (This->parent)
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/* this is a duplicate buffer */
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IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->parent);
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@ -1369,12 +1369,15 @@ static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
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memcpy(&((*ippdsb)->dsbd),dsbd,sizeof(*dsbd));
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EnterCriticalSection(&(This->lock));
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/* register buffer */
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if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
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This->buffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1));
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This->buffers[This->nrofbuffers] = *ippdsb;
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This->nrofbuffers++;
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}
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LeaveCriticalSection(&(This->lock));
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IDirectSound_AddRef(iface);
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if (dsbd->lpwfxFormat)
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@ -1439,10 +1442,12 @@ static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
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(*ippdsb)->parent = ipdsb;
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memcpy(&((*ippdsb)->wfx), &(ipdsb->wfx), sizeof((*ippdsb)->wfx));
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/* register buffer */
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EnterCriticalSection(&(This->lock));
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This->buffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl**)*(This->nrofbuffers+1));
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This->buffers[This->nrofbuffers] = *ippdsb;
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This->nrofbuffers++;
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IDirectSound_AddRef(iface);
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LeaveCriticalSection(&(This->lock));
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return DS_OK;
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}
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@ -2222,7 +2227,7 @@ static DWORD WINAPI DSOUND_thread(LPVOID arg)
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}
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#endif
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/* RACE: dsound could be deleted */
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IDirectSound_AddRef((LPDIRECTSOUND)dsound);
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EnterCriticalSection(&(dsound->lock));
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if (primarybuf == NULL) {
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/* Should never happen */
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WARN("Lost the primary buffer!\n");
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@ -2230,11 +2235,12 @@ static DWORD WINAPI DSOUND_thread(LPVOID arg)
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ExitThread(0);
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}
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/* **** */
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EnterCriticalSection(&(primarybuf->lock));
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len = DSOUND_MixPrimary();
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LeaveCriticalSection(&(primarybuf->lock));
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/* **** */
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LeaveCriticalSection(&(dsound->lock));
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if (primarybuf->playing)
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len = DSOUND_FRAGLEN > len ? DSOUND_FRAGLEN : len;
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@ -2247,7 +2253,6 @@ static DWORD WINAPI DSOUND_thread(LPVOID arg)
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DSOUND_CloseAudio();
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Sleep(100);
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}
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IDirectSound_Release((LPDIRECTSOUND)dsound);
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}
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ExitThread(0);
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}
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@ -2309,6 +2314,8 @@ HRESULT WINAPI DirectSoundCreate(REFGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pU
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(*ippDS)->wfx.nBlockAlign = 2;
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(*ippDS)->wfx.wBitsPerSample = 8;
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InitializeCriticalSection(&((*ippDS)->lock));
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if (!dsound) {
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HANDLE hnd;
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DWORD xid;
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