wined3d: Recognize SM4.1 sampleinfo opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5359,6 +5359,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_SAMPLE_C */ NULL,
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/* WINED3DSIH_SAMPLE_C_LZ */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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/* WINED3DSIH_SAMPLE_INFO */ NULL,
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/* WINED3DSIH_SAMPLE_LOD */ NULL,
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/* WINED3DSIH_SAMPLE_POS */ NULL,
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/* WINED3DSIH_SETP */ NULL,
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@ -8777,6 +8777,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_SAMPLE_C */ shader_glsl_sample_c,
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/* WINED3DSIH_SAMPLE_C_LZ */ shader_glsl_sample_c,
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/* WINED3DSIH_SAMPLE_GRAD */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE_INFO */ NULL,
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/* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE_POS */ NULL,
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/* WINED3DSIH_SETP */ NULL,
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@ -189,6 +189,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_SAMPLE_C */ "sample_c",
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/* WINED3DSIH_SAMPLE_C_LZ */ "sample_c_lz",
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/* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
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/* WINED3DSIH_SAMPLE_INFO */ "sample_info",
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/* WINED3DSIH_SAMPLE_LOD */ "sample_l",
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/* WINED3DSIH_SAMPLE_POS */ "sample_pos",
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/* WINED3DSIH_SETP */ "setp",
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@ -2420,8 +2421,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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{
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shader_addline(&buffer, "p");
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}
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else if (ins.handler_idx == WINED3DSIH_RESINFO
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&& ins.flags)
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else if (ins.handler_idx == WINED3DSIH_RESINFO && ins.flags)
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{
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switch (ins.flags)
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{
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@ -2430,6 +2430,14 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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default: shader_addline(&buffer, "_unrecognized(%#x)", ins.flags);
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}
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}
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else if (ins.handler_idx == WINED3DSIH_SAMPLE_INFO && ins.flags)
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{
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switch (ins.flags)
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{
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case WINED3DSI_SAMPLE_INFO_UINT: shader_addline(&buffer, "_uint"); break;
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default: shader_addline(&buffer, "_unrecognized(%#x)", ins.flags);
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}
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}
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if (wined3d_shader_instruction_has_texel_offset(&ins))
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shader_addline(&buffer, "(%d,%d,%d)", ins.texel_offset.u, ins.texel_offset.v, ins.texel_offset.w);
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@ -206,6 +206,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_LOD = 0x6c,
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WINED3D_SM4_OP_GATHER4 = 0x6d,
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WINED3D_SM4_OP_SAMPLE_POS = 0x6e,
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WINED3D_SM4_OP_SAMPLE_INFO = 0x6f,
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WINED3D_SM5_OP_HS_DECLS = 0x71,
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WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
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WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
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@ -806,6 +807,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_LOD, WINED3DSIH_LOD, "f", "fRS"},
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{WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"},
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{WINED3D_SM4_OP_SAMPLE_POS, WINED3DSIH_SAMPLE_POS, "f", "Ru"},
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{WINED3D_SM4_OP_SAMPLE_INFO, WINED3DSIH_SAMPLE_INFO, "f", "R"},
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{WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
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{WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
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{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
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@ -495,6 +495,7 @@ enum wined3d_tessellator_partitioning
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#define WINED3DSI_INDEXED_DYNAMIC 0x4
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#define WINED3DSI_RESINFO_RCP_FLOAT 0x1
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#define WINED3DSI_RESINFO_UINT 0x2
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#define WINED3DSI_SAMPLE_INFO_UINT 0x1
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#define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
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enum wined3d_shader_rel_op
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@ -705,6 +706,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_SAMPLE_C,
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WINED3DSIH_SAMPLE_C_LZ,
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WINED3DSIH_SAMPLE_GRAD,
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WINED3DSIH_SAMPLE_INFO,
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WINED3DSIH_SAMPLE_LOD,
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WINED3DSIH_SAMPLE_POS,
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WINED3DSIH_SETP,
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