From f86e64e1ae86433f8c5fcd07f3f15d2a4d6c46af Mon Sep 17 00:00:00 2001 From: Raphael Junqueira Date: Wed, 2 Jun 2004 00:35:41 +0000 Subject: [PATCH] Compile fix. --- dlls/d3d8/utils.c | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/dlls/d3d8/utils.c b/dlls/d3d8/utils.c index 35e9b610327..11f3d15379a 100644 --- a/dlls/d3d8/utils.c +++ b/dlls/d3d8/utils.c @@ -1602,8 +1602,8 @@ void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP o break; case D3DTOP_ADDSMOOTH: if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { - glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)); - checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"); + glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); + checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); switch (opr1) { @@ -1629,8 +1629,8 @@ void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP o break; case D3DTOP_BLENDTEXTUREALPHAPM: if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { - glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)); - checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"); + glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); + checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_TEXTURE); checkGLcall("GL_TEXTURE_ENV, src0_target, GL_TEXTURE"); glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_ALPHA); @@ -1650,8 +1650,8 @@ void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP o break; case D3DTOP_MODULATEALPHA_ADDCOLOR: if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { - glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)); - checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"); + glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); + checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA); @@ -1671,8 +1671,8 @@ void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP o break; case D3DTOP_MODULATECOLOR_ADDALPHA: if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { - glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)); - checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"); + glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); + checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); @@ -1692,8 +1692,8 @@ void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP o break; case D3DTOP_MODULATEINVALPHA_ADDCOLOR: if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { - glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)); - checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"); + glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); + checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_ALPHA); @@ -1713,8 +1713,8 @@ void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP o break; case D3DTOP_MODULATEINVCOLOR_ADDALPHA: if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { - glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)); - checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"); + glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); + checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); @@ -1734,8 +1734,8 @@ void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP o break; case D3DTOP_MULTIPLYADD: if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { - glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)); - checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"); + glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); + checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); glTexEnvi(GL_TEXTURE_ENV, src0_target, src3); checkGLcall("GL_TEXTURE_ENV, src0_target, src3"); glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3);