wined3d: Don't try to draw with unsupported attribute data types.
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3862347bce
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f84680e66c
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@ -219,17 +219,22 @@ void primitiveDeclarationConvertToStridedData(
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stride_used = fixed_get_input(element->Usage, element->UsageIndex, &idx);
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if (stride_used) {
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TRACE("Loaded %s array %u [usage=%s, usage_idx=%u, "
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TRACE("Load %s array %u [usage=%s, usage_idx=%u, "
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"stream=%u, offset=%u, stride=%u, type=%s, VBO=%u]\n",
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useVertexShaderFunction? "shader": "fixed function", idx,
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debug_d3ddeclusage(element->Usage), element->UsageIndex,
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element->Stream, element->Offset, stride, debug_d3ddecltype(element->Type), streamVBO);
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strided->u.input[idx].lpData = data;
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strided->u.input[idx].dwType = element->Type;
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strided->u.input[idx].dwStride = stride;
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strided->u.input[idx].VBO = streamVBO;
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strided->u.input[idx].streamNo = element->Stream;
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if (!useVertexShaderFunction && !vertexDeclaration->ffp_valid[i]) {
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WARN("Skipping unsupported fixed function element of type %s and usage %s\n",
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debug_d3ddecltype(element->Type), debug_d3ddeclusage(element->Usage));
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} else {
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strided->u.input[idx].lpData = data;
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strided->u.input[idx].dwType = element->Type;
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strided->u.input[idx].dwStride = stride;
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strided->u.input[idx].VBO = streamVBO;
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strided->u.input[idx].streamNo = element->Stream;
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}
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}
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}
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/* Now call PreLoad on all the vertex buffers. In the very rare case
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@ -74,6 +74,7 @@ static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclarat
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}
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HeapFree(GetProcessHeap(), 0, This->pDeclarationWine);
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HeapFree(GetProcessHeap(), 0, This->ffp_valid);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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@ -118,6 +119,90 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVerte
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return hr;
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}
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static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
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{
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switch(element->Usage)
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{
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case WINED3DDECLUSAGE_POSITION:
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case WINED3DDECLUSAGE_POSITIONT:
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switch(element->Type)
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{
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case WINED3DDECLTYPE_FLOAT2:
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case WINED3DDECLTYPE_FLOAT3:
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case WINED3DDECLTYPE_FLOAT4:
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case WINED3DDECLTYPE_SHORT2:
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case WINED3DDECLTYPE_SHORT4:
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case WINED3DDECLTYPE_FLOAT16_2:
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case WINED3DDECLTYPE_FLOAT16_4:
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return TRUE;
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default:
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return FALSE;
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}
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case WINED3DDECLUSAGE_BLENDWEIGHT:
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switch(element->Type)
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{
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case WINED3DDECLTYPE_D3DCOLOR:
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case WINED3DDECLTYPE_UBYTE4:
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case WINED3DDECLTYPE_SHORT2:
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case WINED3DDECLTYPE_SHORT4:
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case WINED3DDECLTYPE_FLOAT16_2:
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case WINED3DDECLTYPE_FLOAT16_4:
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return TRUE;
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default:
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return FALSE;
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}
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case WINED3DDECLUSAGE_NORMAL:
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switch(element->Type)
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{
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case WINED3DDECLTYPE_FLOAT3:
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case WINED3DDECLTYPE_FLOAT4:
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case WINED3DDECLTYPE_SHORT4:
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case WINED3DDECLTYPE_FLOAT16_4:
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return TRUE;
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default:
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return FALSE;
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}
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case WINED3DDECLUSAGE_TEXCOORD:
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switch(element->Type)
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{
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case WINED3DDECLTYPE_FLOAT1:
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case WINED3DDECLTYPE_FLOAT2:
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case WINED3DDECLTYPE_FLOAT3:
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case WINED3DDECLTYPE_FLOAT4:
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case WINED3DDECLTYPE_SHORT2:
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case WINED3DDECLTYPE_SHORT4:
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case WINED3DDECLTYPE_FLOAT16_2:
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case WINED3DDECLTYPE_FLOAT16_4:
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return TRUE;
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default:
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return FALSE;
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}
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case WINED3DDECLUSAGE_COLOR:
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switch(element->Type)
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{
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case WINED3DDECLTYPE_FLOAT3:
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case WINED3DDECLTYPE_FLOAT4:
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case WINED3DDECLTYPE_D3DCOLOR:
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case WINED3DDECLTYPE_UBYTE4:
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case WINED3DDECLTYPE_SHORT4:
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case WINED3DDECLTYPE_UBYTE4N:
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case WINED3DDECLTYPE_SHORT4N:
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case WINED3DDECLTYPE_USHORT4N:
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case WINED3DDECLTYPE_FLOAT16_4:
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return TRUE;
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default:
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return FALSE;
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}
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default:
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return FALSE;
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}
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}
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static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface,
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const WINED3DVERTEXELEMENT *elements, UINT element_count) {
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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@ -136,7 +221,8 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVerte
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This->declarationWNumElements = element_count;
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This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count);
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if (!This->pDeclarationWine) {
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This->ffp_valid = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->ffp_valid) * element_count);
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if (!This->pDeclarationWine || !This->ffp_valid) {
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ERR("Memory allocation failed\n");
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return WINED3DERR_OUTOFVIDEOMEMORY;
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} else {
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@ -149,6 +235,7 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVerte
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This->num_streams = 0;
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This->position_transformed = FALSE;
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for (i = 0; i < element_count; ++i) {
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This->ffp_valid[i] = declaration_element_valid_ffp(&This->pDeclarationWine[i]);
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if(This->pDeclarationWine[i].Usage == WINED3DDECLUSAGE_POSITIONT) {
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This->position_transformed = TRUE;
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@ -1500,6 +1500,7 @@ typedef struct IWineD3DVertexDeclarationImpl {
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IWineD3DDeviceImpl *wineD3DDevice;
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WINED3DVERTEXELEMENT *pDeclarationWine;
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BOOL *ffp_valid;
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UINT declarationWNumElements;
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DWORD streams[MAX_STREAMS];
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