gdi32: Implement the Rectangle and RoundRect entry points in the path driver.
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364e216462
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f8040958f5
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@ -325,7 +325,6 @@ extern void PATH_DestroyGdiPath(GdiPath *pPath) DECLSPEC_HIDDEN;
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extern BOOL PATH_SavePath( DC *dst, DC *src ) DECLSPEC_HIDDEN;
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extern BOOL PATH_RestorePath( DC *dst, DC *src ) DECLSPEC_HIDDEN;
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extern BOOL PATH_Rectangle(DC *dc, INT x1, INT y1, INT x2, INT y2) DECLSPEC_HIDDEN;
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extern BOOL PATH_ExtTextOut(DC *dc, INT x, INT y, UINT flags, const RECT *lprc,
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LPCWSTR str, UINT count, const INT *dx) DECLSPEC_HIDDEN;
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extern BOOL PATH_Ellipse(DC *dc, INT x1, INT y1, INT x2, INT y2) DECLSPEC_HIDDEN;
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@ -339,7 +338,6 @@ extern BOOL PATH_Polyline(DC *dc, const POINT *pt, DWORD cbCount) DECLSPEC_HIDDE
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extern BOOL PATH_Polygon(DC *dc, const POINT *pt, DWORD cbCount) DECLSPEC_HIDDEN;
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extern BOOL PATH_PolyPolyline(DC *dc, const POINT *pt, const DWORD *counts, DWORD polylines) DECLSPEC_HIDDEN;
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extern BOOL PATH_PolyPolygon(DC *dc, const POINT *pt, const INT *counts, UINT polygons) DECLSPEC_HIDDEN;
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extern BOOL PATH_RoundRect(DC *dc, INT x1, INT y1, INT x2, INT y2, INT ell_width, INT ell_height) DECLSPEC_HIDDEN;
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/* painting.c */
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extern POINT *GDI_Bezier( const POINT *Points, INT count, INT *nPtsOut ) DECLSPEC_HIDDEN;
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@ -422,14 +422,9 @@ BOOL WINAPI Rectangle( HDC hdc, INT left, INT top,
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if (dc)
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pRectangle );
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update_dc( dc );
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if(PATH_IsPathOpen(dc->path))
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ret = PATH_Rectangle(dc, left, top, right, bottom);
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else
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pRectangle );
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ret = physdev->funcs->pRectangle( physdev, left, top, right, bottom );
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}
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ret = physdev->funcs->pRectangle( physdev, left, top, right, bottom );
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release_dc_ptr( dc );
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}
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return ret;
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@ -447,14 +442,9 @@ BOOL WINAPI RoundRect( HDC hdc, INT left, INT top, INT right,
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if (dc)
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pRoundRect );
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update_dc( dc );
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if(PATH_IsPathOpen(dc->path))
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ret = PATH_RoundRect(dc,left,top,right,bottom,ell_width,ell_height);
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else
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pRoundRect );
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ret = physdev->funcs->pRoundRect( physdev, left, top, right, bottom, ell_width, ell_height );
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}
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ret = physdev->funcs->pRoundRect( physdev, left, top, right, bottom, ell_width, ell_height );
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release_dc_ptr( dc );
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}
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return ret;
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@ -273,9 +273,9 @@ static BOOL PATH_AssignGdiPath(GdiPath *pPathDest, const GdiPath *pPathSrc)
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/* PATH_CheckCorners
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*
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* Helper function for PATH_RoundRect() and PATH_Rectangle()
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* Helper function for RoundRect() and Rectangle()
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*/
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static BOOL PATH_CheckCorners(DC *dc, POINT corners[], INT x1, INT y1, INT x2, INT y2)
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static void PATH_CheckCorners( HDC hdc, POINT corners[], INT x1, INT y1, INT x2, INT y2 )
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{
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INT temp;
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@ -284,8 +284,7 @@ static BOOL PATH_CheckCorners(DC *dc, POINT corners[], INT x1, INT y1, INT x2, I
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corners[0].y=y1;
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corners[1].x=x2;
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corners[1].y=y2;
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if(!LPtoDP(dc->hSelf, corners, 2))
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return FALSE;
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LPtoDP( hdc, corners, 2 );
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/* Make sure first corner is top left and second corner is bottom right */
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if(corners[0].x>corners[1].x)
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@ -302,13 +301,11 @@ static BOOL PATH_CheckCorners(DC *dc, POINT corners[], INT x1, INT y1, INT x2, I
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}
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/* In GM_COMPATIBLE, don't include bottom and right edges */
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if(dc->GraphicsMode==GM_COMPATIBLE)
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if (GetGraphicsMode( hdc ) == GM_COMPATIBLE)
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{
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corners[1].x--;
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corners[1].y--;
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}
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return TRUE;
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}
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/* PATH_AddFlatBezier
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@ -926,115 +923,85 @@ static BOOL pathdrv_LineTo( PHYSDEV dev, INT x, INT y )
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return PATH_AddEntry(physdev->path, &point, PT_LINETO);
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}
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/* PATH_RoundRect
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*
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* Should be called when a call to RoundRect is performed on a DC that has
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* an open path. Returns TRUE if successful, else FALSE.
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/*************************************************************
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* pathdrv_RoundRect
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*
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* FIXME: it adds the same entries to the path as windows does, but there
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* is an error in the bezier drawing code so that there are small pixel-size
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* gaps when the resulting path is drawn by StrokePath()
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*/
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BOOL PATH_RoundRect(DC *dc, INT x1, INT y1, INT x2, INT y2, INT ell_width, INT ell_height)
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static BOOL pathdrv_RoundRect( PHYSDEV dev, INT x1, INT y1, INT x2, INT y2, INT ell_width, INT ell_height )
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{
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GdiPath *pPath = &dc->path;
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POINT corners[2], pointTemp;
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FLOAT_POINT ellCorners[2];
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struct path_physdev *physdev = get_path_physdev( dev );
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POINT corners[2], pointTemp;
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FLOAT_POINT ellCorners[2];
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/* Check that path is open */
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if(pPath->state!=PATH_Open)
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return FALSE;
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if(!PATH_CheckCorners(dc,corners,x1,y1,x2,y2))
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return FALSE;
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PATH_CheckCorners(dev->hdc,corners,x1,y1,x2,y2);
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/* Add points to the roundrect path */
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ellCorners[0].x = corners[1].x-ell_width;
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ellCorners[0].y = corners[0].y;
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ellCorners[1].x = corners[1].x;
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ellCorners[1].y = corners[0].y+ell_height;
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if(!PATH_DoArcPart(pPath, ellCorners, 0, -M_PI_2, PT_MOVETO))
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if(!PATH_DoArcPart(physdev->path, ellCorners, 0, -M_PI_2, PT_MOVETO))
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return FALSE;
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pointTemp.x = corners[0].x+ell_width/2;
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pointTemp.y = corners[0].y;
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if(!PATH_AddEntry(pPath, &pointTemp, PT_LINETO))
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if(!PATH_AddEntry(physdev->path, &pointTemp, PT_LINETO))
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return FALSE;
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ellCorners[0].x = corners[0].x;
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ellCorners[1].x = corners[0].x+ell_width;
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if(!PATH_DoArcPart(pPath, ellCorners, -M_PI_2, -M_PI, FALSE))
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if(!PATH_DoArcPart(physdev->path, ellCorners, -M_PI_2, -M_PI, FALSE))
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return FALSE;
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pointTemp.x = corners[0].x;
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pointTemp.y = corners[1].y-ell_height/2;
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if(!PATH_AddEntry(pPath, &pointTemp, PT_LINETO))
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if(!PATH_AddEntry(physdev->path, &pointTemp, PT_LINETO))
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return FALSE;
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ellCorners[0].y = corners[1].y-ell_height;
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ellCorners[1].y = corners[1].y;
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if(!PATH_DoArcPart(pPath, ellCorners, M_PI, M_PI_2, FALSE))
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if(!PATH_DoArcPart(physdev->path, ellCorners, M_PI, M_PI_2, FALSE))
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return FALSE;
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pointTemp.x = corners[1].x-ell_width/2;
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pointTemp.y = corners[1].y;
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if(!PATH_AddEntry(pPath, &pointTemp, PT_LINETO))
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if(!PATH_AddEntry(physdev->path, &pointTemp, PT_LINETO))
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return FALSE;
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ellCorners[0].x = corners[1].x-ell_width;
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ellCorners[1].x = corners[1].x;
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if(!PATH_DoArcPart(pPath, ellCorners, M_PI_2, 0, FALSE))
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if(!PATH_DoArcPart(physdev->path, ellCorners, M_PI_2, 0, FALSE))
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return FALSE;
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/* Close the roundrect figure */
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if(!CloseFigure(dc->hSelf))
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return FALSE;
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return TRUE;
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return CloseFigure( dev->hdc );
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}
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/* PATH_Rectangle
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*
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* Should be called when a call to Rectangle is performed on a DC that has
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* an open path. Returns TRUE if successful, else FALSE.
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/*************************************************************
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* pathdrv_Rectangle
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*/
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BOOL PATH_Rectangle(DC *dc, INT x1, INT y1, INT x2, INT y2)
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static BOOL pathdrv_Rectangle( PHYSDEV dev, INT x1, INT y1, INT x2, INT y2 )
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{
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GdiPath *pPath = &dc->path;
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POINT corners[2], pointTemp;
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struct path_physdev *physdev = get_path_physdev( dev );
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POINT corners[2], pointTemp;
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/* Check that path is open */
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if(pPath->state!=PATH_Open)
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return FALSE;
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if(!PATH_CheckCorners(dc,corners,x1,y1,x2,y2))
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return FALSE;
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/* Close any previous figure */
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if(!CloseFigure(dc->hSelf))
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{
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/* The CloseFigure call shouldn't have failed */
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assert(FALSE);
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return FALSE;
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}
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PATH_CheckCorners(dev->hdc,corners,x1,y1,x2,y2);
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/* Add four points to the path */
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pointTemp.x=corners[1].x;
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pointTemp.y=corners[0].y;
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if(!PATH_AddEntry(pPath, &pointTemp, PT_MOVETO))
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if(!PATH_AddEntry(physdev->path, &pointTemp, PT_MOVETO))
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return FALSE;
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if(!PATH_AddEntry(pPath, corners, PT_LINETO))
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if(!PATH_AddEntry(physdev->path, corners, PT_LINETO))
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return FALSE;
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pointTemp.x=corners[0].x;
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pointTemp.y=corners[1].y;
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if(!PATH_AddEntry(pPath, &pointTemp, PT_LINETO))
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if(!PATH_AddEntry(physdev->path, &pointTemp, PT_LINETO))
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return FALSE;
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if(!PATH_AddEntry(pPath, corners+1, PT_LINETO))
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if(!PATH_AddEntry(physdev->path, corners+1, PT_LINETO))
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return FALSE;
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/* Close the rectangle figure */
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if(!CloseFigure(dc->hSelf))
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{
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/* The CloseFigure call shouldn't have failed */
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assert(FALSE);
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return FALSE;
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}
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return TRUE;
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return CloseFigure( dev->hdc );
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}
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/* PATH_Ellipse
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@ -2373,10 +2340,10 @@ const struct gdi_dc_funcs path_driver =
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NULL, /* pPutImage */
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NULL, /* pRealizeDefaultPalette */
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NULL, /* pRealizePalette */
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NULL, /* pRectangle */
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pathdrv_Rectangle, /* pRectangle */
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NULL, /* pResetDC */
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NULL, /* pRestoreDC */
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NULL, /* pRoundRect */
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pathdrv_RoundRect, /* pRoundRect */
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NULL, /* pSaveDC */
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NULL, /* pScaleViewportExt */
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NULL, /* pScaleWindowExt */
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