d3dx9/tests: Add tests for D3DXCreateVolumeTextureFromFileInMemory.
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@ -779,6 +779,50 @@ static void test_D3DXCreateCubeTexture(IDirect3DDevice9 *device)
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}
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}
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static void test_D3DXCreateVolumeTexture(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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ULONG ref;
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DWORD levelcount;
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IDirect3DVolumeTexture9 *volume_texture;
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D3DVOLUME_DESC volume_desc;
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todo_wine {
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hr = D3DXCreateVolumeTextureFromFileInMemory(NULL, dds_volume_map, sizeof(dds_volume_map), &volume_texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateVolumeTextureFromFileInMemory(device, NULL, sizeof(dds_volume_map), &volume_texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, 0, &volume_texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &volume_texture);
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if(SUCCEEDED(hr)) {
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levelcount = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
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ok(levelcount == 3, "GetLevelCount returned %u, expected 3\n", levelcount);
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hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 0, &volume_desc);
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ok(hr == D3D_OK, "GetLevelDesc returend %#x, expected %#x\n", hr, D3D_OK);
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ok(volume_desc.Width == 4, "Got width %u, expected 4\n", volume_desc.Width);
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ok(volume_desc.Height == 4, "Got height %u, expected 4\n", volume_desc.Height);
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ok(volume_desc.Depth == 2, "Got depth %u, expected 2\n", volume_desc.Depth);
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hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 1, &volume_desc);
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ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
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ok(volume_desc.Width == 2, "Got width %u, expected 2\n", volume_desc.Width);
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ok(volume_desc.Height == 2, "Got height %u, expected 2\n", volume_desc.Height);
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ok(volume_desc.Depth == 1, "Got depth %u, expected 1\n", volume_desc.Depth);
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ref = IDirect3DVolumeTexture9_Release(volume_texture);
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ok(ref == 0, "Invalid reference count. Got %u, expected 0\n", ref);
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}
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}
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}
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START_TEST(surface)
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{
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HWND wnd;
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@ -813,6 +857,7 @@ START_TEST(surface)
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test_D3DXGetImageInfo();
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test_D3DXLoadSurface(device);
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test_D3DXCreateCubeTexture(device);
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test_D3DXCreateVolumeTexture(device);
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check_release((IUnknown*)device, 0);
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check_release((IUnknown*)d3d, 0);
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