Correct the number of parameters (and partly their names) for the
undocumented functions ValidatePixelShader and ValidateVertexShader.
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@ -1,5 +1,5 @@
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@ stdcall D3D8GetSWInfo()
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@ stdcall DebugSetMute()
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@ stdcall Direct3DCreate8(long)
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@ stdcall ValidatePixelShader(ptr ptr)
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@ stdcall ValidateVertexShader(ptr)
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@ stdcall ValidatePixelShader(ptr long long ptr)
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@ stdcall ValidateVertexShader(ptr long long ptr)
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@ -2365,15 +2365,17 @@ HRESULT WINAPI IDirect3DPixelShaderImpl_GetConstantF(IDirect3DPixelShaderImpl* T
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/***********************************************************************
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* ValidateVertexShader (D3D8.@)
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*/
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BOOL WINAPI ValidateVertexShader(LPVOID what) {
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FIXME("(void): stub: %p\n", what);
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return 0;
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BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
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FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto);
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return 0;
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}
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/***********************************************************************
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* ValidatePixelShader (D3D8.@)
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*/
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BOOL WINAPI ValidatePixelShader(LPVOID what, LPVOID toto) {
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FIXME("(void): stub: %p %p\n", what, toto);
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return TRUE;
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* * ValidatePixelShader (D3D8.@)
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* */
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BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
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FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto);
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return TRUE;
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}
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