Correct the number of parameters (and partly their names) for the

undocumented functions ValidatePixelShader and ValidateVertexShader.
This commit is contained in:
Oliver Stieber 2005-09-21 09:42:20 +00:00 committed by Alexandre Julliard
parent a18b7baa87
commit f7eb64ce97
2 changed files with 12 additions and 10 deletions

View File

@ -1,5 +1,5 @@
@ stdcall D3D8GetSWInfo() @ stdcall D3D8GetSWInfo()
@ stdcall DebugSetMute() @ stdcall DebugSetMute()
@ stdcall Direct3DCreate8(long) @ stdcall Direct3DCreate8(long)
@ stdcall ValidatePixelShader(ptr ptr) @ stdcall ValidatePixelShader(ptr long long ptr)
@ stdcall ValidateVertexShader(ptr) @ stdcall ValidateVertexShader(ptr long long ptr)

View File

@ -2365,15 +2365,17 @@ HRESULT WINAPI IDirect3DPixelShaderImpl_GetConstantF(IDirect3DPixelShaderImpl* T
/*********************************************************************** /***********************************************************************
* ValidateVertexShader (D3D8.@) * ValidateVertexShader (D3D8.@)
*/ */
BOOL WINAPI ValidateVertexShader(LPVOID what) { BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
FIXME("(void): stub: %p\n", what);
return 0; FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto);
return 0;
} }
/*********************************************************************** /***********************************************************************
* ValidatePixelShader (D3D8.@) * * ValidatePixelShader (D3D8.@)
*/ * */
BOOL WINAPI ValidatePixelShader(LPVOID what, LPVOID toto) { BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
FIXME("(void): stub: %p %p\n", what, toto);
return TRUE; FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto);
return TRUE;
} }