diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 79d41afebfc..81361a90eb6 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1764,13 +1764,14 @@ static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); + BOOL enabled; HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, index, light); /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); - hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light); + hr = wined3d_stateblock_get_light(device->state, index, (struct wined3d_light *)light, &enabled); wined3d_mutex_unlock(); return hr; @@ -1792,15 +1793,16 @@ static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD ind return hr; } -static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable) +static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enabled) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); + struct wined3d_light light; HRESULT hr; - TRACE("iface %p, index %u, enable %p.\n", iface, index, enable); + TRACE("iface %p, index %u, enabled %p.\n", iface, index, enabled); wined3d_mutex_lock(); - hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable); + hr = wined3d_stateblock_get_light(device->state, index, &light, enabled); wined3d_mutex_unlock(); return hr;