wined3d: Move the DEFAULT_REFRESH_RATE constant to directx.c.

This commit is contained in:
Henri Verbeet 2013-08-30 08:42:46 +02:00 committed by Alexandre Julliard
parent 53f747de1b
commit f7b84fe755
2 changed files with 1 additions and 2 deletions

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@ -33,6 +33,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf); WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
#define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024) #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
#define DEFAULT_REFRESH_RATE 0
/* The driver names reflect the lowest GPU supported /* The driver names reflect the lowest GPU supported
* by a certain driver, so DRIVER_AMD_R300 supports * by a certain driver, so DRIVER_AMD_R300 supports

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@ -2572,8 +2572,6 @@ HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
#define DEFAULT_REFRESH_RATE 0
/***************************************************************************** /*****************************************************************************
* Utility function prototypes * Utility function prototypes
*/ */