wined3d: Move the DEFAULT_REFRESH_RATE constant to directx.c.
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@ -33,6 +33,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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#define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
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#define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
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#define DEFAULT_REFRESH_RATE 0
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/* The driver names reflect the lowest GPU supported
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/* The driver names reflect the lowest GPU supported
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* by a certain driver, so DRIVER_AMD_R300 supports
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* by a certain driver, so DRIVER_AMD_R300 supports
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@ -2572,8 +2572,6 @@ HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN
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void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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#define DEFAULT_REFRESH_RATE 0
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/*****************************************************************************
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/*****************************************************************************
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* Utility function prototypes
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* Utility function prototypes
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*/
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*/
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