From f7b619d7ce09ed5130e30cf34e55db1848568e09 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Sat, 28 Jan 2017 17:14:07 +0100 Subject: [PATCH] wined3d: Implement SM5 bfi instruction. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/tests/d3d11.c | 40 ++++++++++++++++++-------------------- dlls/wined3d/glsl_shader.c | 26 ++++++++++++++++++++++++- 2 files changed, 44 insertions(+), 22 deletions(-) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index ccecaf3251d..32355d987c2 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -10731,29 +10731,28 @@ static void test_uint_shader_instructions(void) const struct shader *ps; unsigned int bits[4]; struct uvec4 expected_result; - BOOL todo; } tests[] = { - {&ps_bfi, { 0, 0, 0, 0}, { 0, 0, 0, 0}, TRUE}, - {&ps_bfi, { 0, 0, 0, 1}, { 1, 1, 1, 1}, TRUE}, - {&ps_bfi, { ~0u, 0, ~0u, 0}, {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}, TRUE}, - {&ps_bfi, { ~0u, ~0u, ~0u, 0}, {0x80000000, 0x80000000, 0x80000000, 0x80000000}, TRUE}, - {&ps_bfi, { ~0u, 0x1fu, ~0u, 0}, {0x80000000, 0x80000000, 0x80000000, 0x80000000}, TRUE}, - {&ps_bfi, { ~0u, ~0x1fu, ~0u, 0}, {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}, TRUE}, - {&ps_bfi, { 0, 0, 0xff, 1}, { 1, 1, 1, 1}, TRUE}, - {&ps_bfi, { 0, 0, 0xff, 2}, { 2, 2, 2, 2}, TRUE}, - {&ps_bfi, { 16, 16, 0xff, 0xff}, {0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff}, TRUE}, - {&ps_bfi, { 0, 0, ~0u, ~0u}, { ~0u, ~0u, ~0u, ~0u}, TRUE}, - {&ps_bfi, {~0x1fu, 0, ~0u, 0}, { 0, 0, 0, 0}, TRUE}, - {&ps_bfi, {~0x1fu, 0, ~0u, 1}, { 1, 1, 1, 1}, TRUE}, - {&ps_bfi, {~0x1fu, 0, ~0u, 2}, { 2, 2, 2, 2}, TRUE}, - {&ps_bfi, { 0, ~0x1fu, ~0u, 0}, { 0, 0, 0, 0}, TRUE}, - {&ps_bfi, { 0, ~0x1fu, ~0u, 1}, { 1, 1, 1, 1}, TRUE}, - {&ps_bfi, { 0, ~0x1fu, ~0u, 2}, { 2, 2, 2, 2}, TRUE}, - {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 0}, { 0, 0, 0, 0}, TRUE}, - {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 1}, { 1, 1, 1, 1}, TRUE}, - {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 2}, { 2, 2, 2, 2}, TRUE}, + {&ps_bfi, { 0, 0, 0, 0}, { 0, 0, 0, 0}}, + {&ps_bfi, { 0, 0, 0, 1}, { 1, 1, 1, 1}}, + {&ps_bfi, { ~0u, 0, ~0u, 0}, {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}}, + {&ps_bfi, { ~0u, ~0u, ~0u, 0}, {0x80000000, 0x80000000, 0x80000000, 0x80000000}}, + {&ps_bfi, { ~0u, 0x1fu, ~0u, 0}, {0x80000000, 0x80000000, 0x80000000, 0x80000000}}, + {&ps_bfi, { ~0u, ~0x1fu, ~0u, 0}, {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}}, + {&ps_bfi, { 0, 0, 0xff, 1}, { 1, 1, 1, 1}}, + {&ps_bfi, { 0, 0, 0xff, 2}, { 2, 2, 2, 2}}, + {&ps_bfi, { 16, 16, 0xff, 0xff}, {0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff}}, + {&ps_bfi, { 0, 0, ~0u, ~0u}, { ~0u, ~0u, ~0u, ~0u}}, + {&ps_bfi, {~0x1fu, 0, ~0u, 0}, { 0, 0, 0, 0}}, + {&ps_bfi, {~0x1fu, 0, ~0u, 1}, { 1, 1, 1, 1}}, + {&ps_bfi, {~0x1fu, 0, ~0u, 2}, { 2, 2, 2, 2}}, + {&ps_bfi, { 0, ~0x1fu, ~0u, 0}, { 0, 0, 0, 0}}, + {&ps_bfi, { 0, ~0x1fu, ~0u, 1}, { 1, 1, 1, 1}}, + {&ps_bfi, { 0, ~0x1fu, ~0u, 2}, { 2, 2, 2, 2}}, + {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 0}, { 0, 0, 0, 0}}, + {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 1}, { 1, 1, 1, 1}}, + {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 2}, { 2, 2, 2, 2}}, {&ps_bfrev, {0x12345678}, {0x1e6a2c48, 0x12345678, 0x1e6a0000, 0x2c480000}}, {&ps_bfrev, {0xffff0000}, {0x0000ffff, 0xffff0000, 0x00000000, 0xffff0000}}, @@ -10809,7 +10808,6 @@ static void test_uint_shader_instructions(void) ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, tests[i].bits, 0, 0); draw_quad(&test_context); - todo_wine_if(tests[i].todo) check_texture_uvec4(texture, &tests[i].expected_result); ID3D11PixelShader_Release(ps); diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6f83563554e..e5503184774 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3791,6 +3791,30 @@ static void shader_glsl_float16(const struct wined3d_shader_instruction *ins) } } +static void shader_glsl_bitwise_op(const struct wined3d_shader_instruction *ins) +{ + struct wined3d_shader_dst_param dst; + struct glsl_src_param src[4]; + unsigned int i, j; + DWORD write_mask; + + dst = ins->dst[0]; + for (i = 0; i < 4; ++i) + { + write_mask = WINED3DSP_WRITEMASK_0 << i; + dst.write_mask = ins->dst[0].write_mask & write_mask; + + if (!(write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, + &dst, dst.reg.data_type))) + continue; + + for (j = 0; j < ARRAY_SIZE(src); ++j) + shader_glsl_add_src_param(ins, &ins->src[j], write_mask, &src[j]); + shader_addline(ins->ctx->buffer, "bitfieldInsert(%s, %s, %s & 0x1f, %s & 0x1f));\n", + src[3].param_str, src[2].param_str, src[1].param_str, src[0].param_str); + } +} + static void shader_glsl_nop(const struct wined3d_shader_instruction *ins) {} static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins) @@ -8844,7 +8868,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_ATOMIC_UMIN */ NULL, /* WINED3DSIH_ATOMIC_XOR */ NULL, /* WINED3DSIH_BEM */ shader_glsl_bem, - /* WINED3DSIH_BFI */ NULL, + /* WINED3DSIH_BFI */ shader_glsl_bitwise_op, /* WINED3DSIH_BFREV */ shader_glsl_map2gl, /* WINED3DSIH_BREAK */ shader_glsl_break, /* WINED3DSIH_BREAKC */ shader_glsl_breakc,