d3d8/tests: Use a separate device for depth_buffer2_test().
This commit is contained in:
parent
e43d7c4f8a
commit
f798db55c8
|
@ -2707,8 +2707,19 @@ static void depth_buffer_test(IDirect3DDevice8 *device)
|
|||
/* Test that partial depth copies work the way they're supposed to. The clear
|
||||
* on rt2 only needs a partial copy of the onscreen depth/stencil buffer, and
|
||||
* the following draw should only copy back the part that was modified. */
|
||||
static void depth_buffer2_test(IDirect3DDevice8 *device)
|
||||
static void depth_buffer2_test(void)
|
||||
{
|
||||
IDirect3DSurface8 *backbuffer, *rt1, *rt2;
|
||||
IDirect3DSurface8 *depth_stencil;
|
||||
IDirect3DDevice8 *device;
|
||||
unsigned int i, j;
|
||||
D3DVIEWPORT8 vp;
|
||||
IDirect3D8 *d3d;
|
||||
D3DCOLOR color;
|
||||
ULONG refcount;
|
||||
HWND window;
|
||||
HRESULT hr;
|
||||
|
||||
static const struct vertex quad[] =
|
||||
{
|
||||
{ -1.0, 1.0, 0.66f, 0xffff0000},
|
||||
|
@ -2717,12 +2728,15 @@ static void depth_buffer2_test(IDirect3DDevice8 *device)
|
|||
{ 1.0, -1.0, 0.66f, 0xffff0000},
|
||||
};
|
||||
|
||||
IDirect3DSurface8 *backbuffer, *rt1, *rt2;
|
||||
IDirect3DSurface8 *depth_stencil;
|
||||
unsigned int i, j;
|
||||
D3DVIEWPORT8 vp;
|
||||
D3DCOLOR color;
|
||||
HRESULT hr;
|
||||
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
||||
0, 0, 640, 480, NULL, NULL, NULL, NULL);
|
||||
d3d = Direct3DCreate8(D3D_SDK_VERSION);
|
||||
ok(!!d3d, "Failed to create a D3D object.\n");
|
||||
if (!(device = create_device(d3d, window, window, TRUE)))
|
||||
{
|
||||
skip("Failed to create a D3D device, skipping tests.\n");
|
||||
goto done;
|
||||
}
|
||||
|
||||
vp.X = 0;
|
||||
vp.Y = 0;
|
||||
|
@ -2803,6 +2817,11 @@ static void depth_buffer2_test(IDirect3DDevice8 *device)
|
|||
IDirect3DSurface8_Release(backbuffer);
|
||||
IDirect3DSurface8_Release(rt2);
|
||||
IDirect3DSurface8_Release(rt1);
|
||||
refcount = IDirect3DDevice8_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
done:
|
||||
IDirect3D8_Release(d3d);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void intz_test(void)
|
||||
|
@ -4823,7 +4842,6 @@ START_TEST(visual)
|
|||
p8_texture_test(device_ptr);
|
||||
texop_test(device_ptr);
|
||||
depth_buffer_test(device_ptr);
|
||||
depth_buffer2_test(device_ptr);
|
||||
|
||||
refcount = IDirect3DDevice8_Release(device_ptr);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
|
@ -4831,6 +4849,7 @@ cleanup:
|
|||
IDirect3D8_Release(d3d);
|
||||
DestroyWindow(window);
|
||||
|
||||
depth_buffer2_test();
|
||||
intz_test();
|
||||
shadow_test();
|
||||
multisample_copy_rects_test();
|
||||
|
|
Loading…
Reference in New Issue