wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_texture_target().

This commit is contained in:
Henri Verbeet 2010-04-26 21:33:03 +02:00 committed by Alexandre Julliard
parent 294d9dae8f
commit f78d85ffe1
4 changed files with 13 additions and 15 deletions

View File

@ -126,7 +126,7 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
* surface doesn't try and release it. */
surface_set_texture_name(surface, 0, TRUE);
surface_set_texture_name(surface, 0, FALSE);
surface_set_texture_target((IWineD3DSurface *)surface, 0);
surface_set_texture_target(surface, 0);
IWineD3DSurface_SetContainer((IWineD3DSurface *)surface, NULL);
IWineD3DSurface_Release((IWineD3DSurface *)surface);
}
@ -559,7 +559,7 @@ HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UIN
}
IWineD3DSurface_SetContainer(surface, (IWineD3DBase *)texture);
surface_set_texture_target(surface, cube_targets[j]);
surface_set_texture_target((IWineD3DSurfaceImpl *)surface, cube_targets[j]);
texture->baseTexture.sub_resources[idx] = (IWineD3DResourceImpl *)surface;
TRACE("Created surface level %u @ %p.\n", i, surface);
}

View File

@ -499,25 +499,23 @@ void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint new_name, BOO
surface_force_reload(surface);
}
void surface_set_texture_target(IWineD3DSurface *iface, GLenum target)
void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
TRACE("surface %p, target %#x.\n", surface, target);
TRACE("(%p) : setting target %#x\n", This, target);
if (This->texture_target != target)
if (surface->texture_target != target)
{
if (target == GL_TEXTURE_RECTANGLE_ARB)
{
This->Flags &= ~SFLAG_NORMCOORD;
surface->Flags &= ~SFLAG_NORMCOORD;
}
else if (This->texture_target == GL_TEXTURE_RECTANGLE_ARB)
else if (surface->texture_target == GL_TEXTURE_RECTANGLE_ARB)
{
This->Flags |= SFLAG_NORMCOORD;
surface->Flags |= SFLAG_NORMCOORD;
}
}
This->texture_target = target;
surface_force_reload(This);
surface->texture_target = target;
surface_force_reload(surface);
}
/* Context activation is done by the caller. */

View File

@ -118,7 +118,7 @@ static void texture_cleanup(IWineD3DTextureImpl *This)
* surface doesn't try and release it */
surface_set_texture_name(surface, 0, TRUE);
surface_set_texture_name(surface, 0, FALSE);
surface_set_texture_target((IWineD3DSurface *)surface, 0);
surface_set_texture_target(surface, 0);
IWineD3DSurface_SetContainer((IWineD3DSurface *)surface, NULL);
IWineD3DSurface_Release((IWineD3DSurface *)surface);
}
@ -612,7 +612,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
}
IWineD3DSurface_SetContainer(surface, (IWineD3DBase *)texture);
surface_set_texture_target(surface, texture->target);
surface_set_texture_target((IWineD3DSurfaceImpl *)surface, texture->target);
texture->baseTexture.sub_resources[i] = (IWineD3DResourceImpl *)surface;
TRACE("Created surface level %u @ %p.\n", i, surface);
/* Calculate the next mipmap level. */

View File

@ -2681,7 +2681,7 @@ void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location) DE
void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN;
void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
BOOL getColorBits(const struct wined3d_format_desc *format_desc,
short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;