d3d10: COM cleanup for the ID3D10EffectTechnique iface.
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c412353a05
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@ -160,7 +160,7 @@ struct d3d10_effect_pass
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/* ID3D10EffectTechnique */
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struct d3d10_effect_technique
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{
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const struct ID3D10EffectTechniqueVtbl *vtbl;
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ID3D10EffectTechnique ID3D10EffectTechnique_iface;
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struct d3d10_effect *effect;
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char *name;
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@ -58,7 +58,7 @@ static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variabl
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static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
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/* null objects - needed for invalid calls */
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static struct d3d10_effect_technique null_technique = {&d3d10_effect_technique_vtbl};
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static struct d3d10_effect_technique null_technique = {{&d3d10_effect_technique_vtbl}};
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static struct d3d10_effect_pass null_pass = {{&d3d10_effect_pass_vtbl}};
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static struct d3d10_effect_type null_type = {{&d3d10_effect_type_vtbl}};
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static struct d3d10_effect_variable null_local_buffer = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
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@ -1618,7 +1618,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
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{
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struct d3d10_effect_technique *t = &e->techniques[i];
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t->vtbl = &d3d10_effect_technique_vtbl;
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t->ID3D10EffectTechnique_iface.lpVtbl = &d3d10_effect_technique_vtbl;
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t->effect = e;
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hr = parse_fx10_technique(t, &ptr, data);
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@ -2190,14 +2190,14 @@ static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqu
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if (index >= This->technique_count)
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{
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WARN("Invalid index specified\n");
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return (ID3D10EffectTechnique *)&null_technique;
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return &null_technique.ID3D10EffectTechnique_iface;
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}
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t = &This->techniques[index];
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TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
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return (ID3D10EffectTechnique *)t;
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return &t->ID3D10EffectTechnique_iface;
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}
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static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
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@ -2211,7 +2211,7 @@ static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqu
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if (!name)
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{
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WARN("Invalid name specified\n");
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return (ID3D10EffectTechnique *)&null_technique;
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return &null_technique.ID3D10EffectTechnique_iface;
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}
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for (i = 0; i < This->technique_count; ++i)
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@ -2220,13 +2220,13 @@ static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqu
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if (!strcmp(t->name, name))
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{
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TRACE("Returning technique %p\n", t);
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return (ID3D10EffectTechnique *)t;
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return &t->ID3D10EffectTechnique_iface;
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}
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}
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WARN("Invalid name specified\n");
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return (ID3D10EffectTechnique *)&null_technique;
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return &null_technique.ID3D10EffectTechnique_iface;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
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@ -2267,17 +2267,24 @@ const struct ID3D10EffectVtbl d3d10_effect_vtbl =
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/* ID3D10EffectTechnique methods */
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static inline struct d3d10_effect_technique *impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_effect_technique, ID3D10EffectTechnique_iface);
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}
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static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
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{
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struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
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TRACE("iface %p\n", iface);
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return (struct d3d10_effect_technique *)iface != &null_technique;
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return This != &null_technique;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
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D3D10_TECHNIQUE_DESC *desc)
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{
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struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
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struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
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TRACE("iface %p, desc %p\n", iface, desc);
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@ -2303,7 +2310,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTech
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
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ID3D10EffectTechnique *iface, UINT index)
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{
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struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
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struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
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struct d3d10_effect_variable *a;
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TRACE("iface %p, index %u\n", iface, index);
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@ -2324,7 +2331,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_Ge
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
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ID3D10EffectTechnique *iface, LPCSTR name)
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{
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struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
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struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
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unsigned int i;
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TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
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@ -2347,7 +2354,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_Ge
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static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
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UINT index)
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{
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struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
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struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
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struct d3d10_effect_pass *p;
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TRACE("iface %p, index %u\n", iface, index);
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@ -2368,7 +2375,7 @@ static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPas
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static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
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LPCSTR name)
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{
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struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
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struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
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unsigned int i;
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TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
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