wined3d: Use the rep instead of the apply function to determine if a state is used.
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@ -5723,7 +5723,7 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
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* applying later lines, but do not record anything in the state
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* applying later lines, but do not record anything in the state
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* table
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* table
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*/
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*/
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if(!cur[i].content.apply) continue;
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if (!cur[i].content.representative) continue;
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handlers = num_handlers(multistate_funcs[cur[i].state]);
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handlers = num_handlers(multistate_funcs[cur[i].state]);
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multistate_funcs[cur[i].state][handlers] = cur[i].content.apply;
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multistate_funcs[cur[i].state][handlers] = cur[i].content.apply;
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