d3dx9: Correctly align texture dimensions to block size in D3DXCheckTextureRequirements().

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Christian Costa 2019-10-02 20:22:09 +02:00 committed by Alexandre Julliard
parent 9069913dbb
commit f6f90daa31
2 changed files with 16 additions and 8 deletions

View File

@ -448,6 +448,15 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
ok(width == 4, "Got unexpected width %d.\n", width); ok(width == 4, "Got unexpected width %d.\n", width);
ok(height == 4, "Got unexpected height %d.\n", height); ok(height == 4, "Got unexpected height %d.\n", height);
ok(format == D3DFMT_DXT5, "Got unexpected format %u.\n", format); ok(format == D3DFMT_DXT5, "Got unexpected format %u.\n", format);
width = 9;
height = 9;
hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(width == 12, "Got unexpected width %u.\n", width);
ok(height == 12, "Got unexpected height %u.\n", height);
ok(mipmaps == 1, "Got unexpected level count %u.\n", mipmaps);
ok(format == D3DFMT_DXT5, "Got unexpected format %u.\n", format);
} }
else else
{ {

View File

@ -19,7 +19,7 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/ */
#include <assert.h>
#include "d3dx9_private.h" #include "d3dx9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx); WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
@ -337,13 +337,12 @@ HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UIN
else if (h == D3DX_DEFAULT) else if (h == D3DX_DEFAULT)
h = (width ? w : 256); h = (width ? w : 256);
if (fmt->block_width != 1 || fmt->block_height != 1) assert(!(fmt->block_width & (fmt->block_width - 1)));
{ assert(!(fmt->block_height & (fmt->block_height - 1)));
if (w < fmt->block_width) if (w & (fmt->block_width - 1))
w = fmt->block_width; w = (w + fmt->block_width) & ~(fmt->block_width - 1);
if (h < fmt->block_height) if (h & (fmt->block_height - 1))
h = fmt->block_height; h = (h + fmt->block_height) & ~(fmt->block_height - 1);
}
if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w))) if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
w = make_pow2(w); w = make_pow2(w);