xinput1_3: Use wide-char string literals.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2020-10-03 20:28:29 +02:00 committed by Alexandre Julliard
parent 144d898fba
commit f6e7f00010
1 changed files with 1 additions and 2 deletions

View File

@ -243,12 +243,11 @@ void HID_find_gamepads(xinput_controller *devices)
while (SetupDiEnumDeviceInterfaces(device_info_set, NULL, &hid_guid, idx++, while (SetupDiEnumDeviceInterfaces(device_info_set, NULL, &hid_guid, idx++,
&interface_data)) &interface_data))
{ {
static const WCHAR ig[] = {'I','G','_',0};
if (!SetupDiGetDeviceInterfaceDetailW(device_info_set, if (!SetupDiGetDeviceInterfaceDetailW(device_info_set,
&interface_data, data, sizeof(*data) + detail_size, NULL, NULL)) &interface_data, data, sizeof(*data) + detail_size, NULL, NULL))
continue; continue;
if (!wcsstr(data->DevicePath, ig)) if (!wcsstr(data->DevicePath, L"IG_"))
continue; continue;
open_device_idx = -1; open_device_idx = -1;