From f6cbdd8a4c636628e7969c1eb96b64e53067f5f7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Wed, 17 May 2017 15:42:32 +0200 Subject: [PATCH] wined3d: Invalidate domain shader state regardless of ARB_clip_control support. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 78f8f94ce24..89731e5db2c 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2635,8 +2635,8 @@ static void context_set_render_offscreen(struct wined3d_context *context, BOOL o context_invalidate_state(context, STATE_FRONTFACE); context_invalidate_state(context, STATE_POINTSPRITECOORDORIGIN); context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION)); - context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN)); } + context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN)); if (context->gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS]) context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL)); context->render_offscreen = offscreen;