diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 78f8f94ce24..89731e5db2c 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2635,8 +2635,8 @@ static void context_set_render_offscreen(struct wined3d_context *context, BOOL o context_invalidate_state(context, STATE_FRONTFACE); context_invalidate_state(context, STATE_POINTSPRITECOORDORIGIN); context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION)); - context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN)); } + context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN)); if (context->gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS]) context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL)); context->render_offscreen = offscreen;