d3d9/tests: Remove redundant not-NULL checks (coccinellery).
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2731,7 +2731,7 @@ static void test_depthstenciltest(void)
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
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if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
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if(pDevice) IDirect3D9_Release(pDevice);
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IDirect3D9_Release(pDevice);
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/* Now see if autodepthstencil disable is honored. First, without a format set */
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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@ -2765,7 +2765,7 @@ static void test_depthstenciltest(void)
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ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
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ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
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if(pDevice) IDirect3D9_Release(pDevice);
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IDirect3D9_Release(pDevice);
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/* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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