winecoreaudio: Move ERR&WARN out of OSSpinLock sections.
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@ -984,8 +984,8 @@ static DWORD wodClose(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo)
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OSSpinLockLock(&wwo->lock);
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if (wwo->lpQueuePtr)
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{
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WARN("buffers still playing !\n");
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OSSpinLockUnlock(&wwo->lock);
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WARN("buffers still playing !\n");
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ret = WAVERR_STILLPLAYING;
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} else
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{
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@ -1953,8 +1953,8 @@ static DWORD widOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
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wwi->format.wf.nChannels, wwi->format.wf.nSamplesPerSec,
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wwi->format.wBitsPerSample, &frameCount))
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{
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ERR("AudioUnit_CreateInputUnit failed\n");
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OSSpinLockUnlock(&wwi->lock);
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ERR("AudioUnit_CreateInputUnit failed\n");
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return MMSYSERR_ERROR;
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}
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@ -1963,10 +1963,10 @@ static DWORD widOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
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wwi->format.wBitsPerSample, frameCount, TRUE);
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if (wwi->bufferList == NULL)
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{
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ERR("Failed to allocate buffer list\n");
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AudioUnitUninitialize(wwi->audioUnit);
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AudioUnit_CloseAudioUnit(wwi->audioUnit);
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OSSpinLockUnlock(&wwi->lock);
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ERR("Failed to allocate buffer list\n");
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return MMSYSERR_NOMEM;
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}
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@ -1975,11 +1975,11 @@ static DWORD widOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
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wwi->bufferListCopy = HeapAlloc(GetProcessHeap(), 0, AUDIOBUFFERLISTSIZE(wwi->bufferList->mNumberBuffers));
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if (wwi->bufferListCopy == NULL)
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{
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ERR("Failed to allocate buffer list copy\n");
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widHelper_DestroyAudioBufferList(wwi->bufferList);
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AudioUnitUninitialize(wwi->audioUnit);
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AudioUnit_CloseAudioUnit(wwi->audioUnit);
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OSSpinLockUnlock(&wwi->lock);
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ERR("Failed to allocate buffer list copy\n");
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return MMSYSERR_NOMEM;
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}
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memcpy(wwi->bufferListCopy, wwi->bufferList, AUDIOBUFFERLISTSIZE(wwi->bufferList->mNumberBuffers));
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