From f69d0fa00de9d662eeaef1ab237c3a540920c574 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 29 Mar 2010 13:31:11 +0200 Subject: [PATCH] wined3d: GL errors aren't FIXMEs. --- dlls/wined3d/wined3d_private.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index a580a84c461..4237f045324 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -789,7 +789,7 @@ do { \ TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ \ } else do { \ - FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \ + ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \ debug_glerror(err), err, A, __FILE__, __LINE__); \ err = glGetError(); \ } while (err != GL_NO_ERROR); \