d3d9: Fix type used to store return value in IDirect3DDevice9Impl_GetNPatchMode.
It should be a float, not an HRESULT.
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@ -1168,13 +1168,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX i
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static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
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static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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float ret;
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TRACE("(%p) Relay\n" , This);
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d9_cs);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
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ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
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LeaveCriticalSection(&d3d9_cs);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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return ret;
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}
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
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static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
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