ddraw/tests: Add position tests for D3DPROCESSVERTICES_TRANSFORM.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9125,12 +9125,15 @@ struct transform_output
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static void test_transform_vertices(void)
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static void test_transform_vertices(void)
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{
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{
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IDirect3DDevice *device;
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IDirect3DDevice *device;
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IDirectDrawSurface *rt;
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IDirectDraw *ddraw;
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IDirectDraw *ddraw;
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ULONG refcount;
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ULONG refcount;
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HWND window;
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HWND window;
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HRESULT hr;
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HRESULT hr;
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D3DCOLOR color;
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IDirect3DViewport *viewport;
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IDirect3DViewport *viewport;
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IDirect3DExecuteBuffer *execute_buffer;
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IDirect3DExecuteBuffer *execute_buffer;
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IDirect3DMaterial *background;
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D3DEXECUTEBUFFERDESC exec_desc;
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D3DEXECUTEBUFFERDESC exec_desc;
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UINT inst_length;
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UINT inst_length;
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void *ptr;
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void *ptr;
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@ -9189,6 +9192,14 @@ static void test_transform_vertices(void)
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 1.0f,
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0.0f, 1.0f, 0.0f, 1.0f,
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};
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};
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static const D3DLVERTEX quad[] =
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{
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{{-0.75f},{-0.5f }, {0.0f}, 0, {0xffff0000}},
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{{-0.75f},{ 0.25f}, {0.0f}, 0, {0xffff0000}},
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{{ 0.5f}, {-0.5f }, {0.0f}, 0, {0xffff0000}},
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{{ 0.5f}, { 0.25f}, {0.0f}, 0, {0xffff0000}},
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};
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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for (i = 0; i < ARRAY_SIZE(out); ++i)
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for (i = 0; i < ARRAY_SIZE(out); ++i)
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@ -9209,6 +9220,9 @@ static void test_transform_vertices(void)
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return;
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return;
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}
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}
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hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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viewport = create_viewport(device, 0, 0, 256, 256);
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viewport = create_viewport(device, 0, 0, 256, 256);
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hr = IDirect3DViewport_SetViewport(viewport, &vp_data);
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hr = IDirect3DViewport_SetViewport(viewport, &vp_data);
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ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
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@ -9600,12 +9614,68 @@ static void test_transform_vertices(void)
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ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
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ok(offscreen == ~0U, "Offscreen is %x.\n", offscreen);
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ok(offscreen == ~0U, "Offscreen is %x.\n", offscreen);
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/* Test how vertices are transformed by execute buffers. */
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vp_data.dwX = 20;
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vp_data.dwY = 20;
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vp_data.dwWidth = 200;
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vp_data.dwHeight = 400;
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vp_data.dvScaleX = 20.0f;
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vp_data.dvScaleY = 50.0f;
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vp_data.dvMinZ = 0.0f;
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vp_data.dvMaxZ = 1.0f;
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hr = IDirect3DViewport_SetViewport(viewport, &vp_data);
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ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
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background = create_diffuse_material(device, 0.0f, 0.0f, 1.0f, 0.0f);
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viewport_set_background(device, viewport, background);
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hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
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ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
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memcpy(exec_desc.lpData, quad, sizeof(quad));
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ptr = ((BYTE *)exec_desc.lpData) + sizeof(quad);
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emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORM, 0, 4);
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emit_tquad(&ptr, 0);
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emit_end(&ptr);
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inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
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hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
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ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
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set_execute_data(execute_buffer, 4, sizeof(quad), inst_length);
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hr = IDirect3DDevice_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
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ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 128, 143);
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ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 132, 143);
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ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 128, 147);
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ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 132, 147);
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todo_wine ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 177, 217);
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todo_wine ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 181, 217);
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ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 177, 221);
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ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 181, 221);
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ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
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IDirect3DDevice_DeleteMatrix(device, world_handle);
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IDirect3DDevice_DeleteMatrix(device, world_handle);
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IDirect3DDevice_DeleteMatrix(device, view_handle);
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IDirect3DDevice_DeleteMatrix(device, view_handle);
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IDirect3DDevice_DeleteMatrix(device, proj_handle);
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IDirect3DDevice_DeleteMatrix(device, proj_handle);
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IDirect3DExecuteBuffer_Release(execute_buffer);
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IDirect3DExecuteBuffer_Release(execute_buffer);
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IDirectDrawSurface_Release(rt);
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destroy_viewport(device, viewport);
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destroy_viewport(device, viewport);
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IDirect3DMaterial_Release(background);
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refcount = IDirect3DDevice_Release(device);
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refcount = IDirect3DDevice_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirectDraw_Release(ddraw);
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IDirectDraw_Release(ddraw);
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