d3d8/tests: Read the result before swapping in volume_v16u16_test.
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@ -4283,9 +4283,6 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
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hr = IDirect3DDevice8_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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color = getPixelColor(device, 120, 160);
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ok (color_match(color, 0x000080ff, 2),
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"Expected color 0x000080ff, got 0x%08x, V16U16 input -32768, 0.\n", color);
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@ -4299,6 +4296,9 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
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ok (color_match(color, 0x0040c0ff, 2),
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"Expected color 0x0040c0ff, got 0x%08x, V16U16 input -16384, 16384.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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IDirect3DVolumeTexture8_Release(texture);
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}
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