dplayx: Remove extraneous braces from switch statement.
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2d60d91460
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@ -648,23 +648,18 @@ HRESULT DP_HandleMessage( IDirectPlay2Impl* This, LPCVOID lpcMessageBody,
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{
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/* Name server needs to handle this request */
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case DPMSGCMD_ENUMSESSIONSREQUEST:
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{
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/* Reply expected */
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NS_ReplyToEnumSessionsRequest( lpcMessageBody, lplpReply, lpdwMsgSize, This );
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break;
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}
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/* Name server needs to handle this request */
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case DPMSGCMD_ENUMSESSIONSREPLY:
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{
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/* No reply expected */
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NS_AddRemoteComputerAsNameServer( lpcMessageHeader,
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This->dp2->spData.dwSPHeaderSize,
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lpcMessageBody,
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This->dp2->lpNameServerData );
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break;
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}
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case DPMSGCMD_REQUESTNEWPLAYERID:
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{
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@ -691,56 +686,43 @@ HRESULT DP_HandleMessage( IDirectPlay2Impl* This, LPCVOID lpcMessageBody,
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TRACE( "Allocating new playerid 0x%08x from remote request\n",
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lpReply->dpidNewPlayerId );
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break;
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}
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case DPMSGCMD_GETNAMETABLEREPLY:
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case DPMSGCMD_NEWPLAYERIDREPLY:
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{
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#if 0
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if( wCommandId == DPMSGCMD_NEWPLAYERIDREPLY )
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DebugBreak();
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#endif
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DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
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break;
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}
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#if 1
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case DPMSGCMD_JUSTENVELOPE:
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{
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TRACE( "GOT THE SELF MESSAGE: %p -> 0x%08x\n", lpcMessageHeader, ((const DWORD *)lpcMessageHeader)[1] );
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NS_SetLocalAddr( This->dp2->lpNameServerData, lpcMessageHeader, 20 );
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DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
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}
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#endif
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case DPMSGCMD_FORWARDADDPLAYER:
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{
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#if 0
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DebugBreak();
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#endif
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#if 1
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TRACE( "Sending message to self to get my addr\n" );
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DP_MSG_ToSelf( This, 1 ); /* This is a hack right now */
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TRACE( "Sending message to self to get my addr\n" );
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DP_MSG_ToSelf( This, 1 ); /* This is a hack right now */
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#endif
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break;
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}
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case DPMSGCMD_FORWARDADDPLAYERNACK:
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{
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DP_MSG_ErrorReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
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break;
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}
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default:
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{
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FIXME( "Unknown wCommandId %u. Ignoring message\n", wCommandId );
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DebugBreak();
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break;
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}
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}
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/* FIXME: There is code in dplaysp.c to handle dplay commands. Move to here. */
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