dplayx: Remove extraneous braces from switch statement.

This commit is contained in:
Andrew Talbot 2011-11-05 20:53:31 +00:00 committed by Alexandre Julliard
parent 2d60d91460
commit f640ba231b
1 changed files with 2 additions and 20 deletions

View File

@ -648,23 +648,18 @@ HRESULT DP_HandleMessage( IDirectPlay2Impl* This, LPCVOID lpcMessageBody,
{
/* Name server needs to handle this request */
case DPMSGCMD_ENUMSESSIONSREQUEST:
{
/* Reply expected */
NS_ReplyToEnumSessionsRequest( lpcMessageBody, lplpReply, lpdwMsgSize, This );
break;
}
/* Name server needs to handle this request */
case DPMSGCMD_ENUMSESSIONSREPLY:
{
/* No reply expected */
NS_AddRemoteComputerAsNameServer( lpcMessageHeader,
This->dp2->spData.dwSPHeaderSize,
lpcMessageBody,
This->dp2->lpNameServerData );
break;
}
case DPMSGCMD_REQUESTNEWPLAYERID:
{
@ -691,56 +686,43 @@ HRESULT DP_HandleMessage( IDirectPlay2Impl* This, LPCVOID lpcMessageBody,
TRACE( "Allocating new playerid 0x%08x from remote request\n",
lpReply->dpidNewPlayerId );
break;
}
case DPMSGCMD_GETNAMETABLEREPLY:
case DPMSGCMD_NEWPLAYERIDREPLY:
{
#if 0
if( wCommandId == DPMSGCMD_NEWPLAYERIDREPLY )
DebugBreak();
#endif
DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
break;
}
#if 1
case DPMSGCMD_JUSTENVELOPE:
{
TRACE( "GOT THE SELF MESSAGE: %p -> 0x%08x\n", lpcMessageHeader, ((const DWORD *)lpcMessageHeader)[1] );
NS_SetLocalAddr( This->dp2->lpNameServerData, lpcMessageHeader, 20 );
DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
}
#endif
case DPMSGCMD_FORWARDADDPLAYER:
{
#if 0
DebugBreak();
#endif
#if 1
TRACE( "Sending message to self to get my addr\n" );
DP_MSG_ToSelf( This, 1 ); /* This is a hack right now */
TRACE( "Sending message to self to get my addr\n" );
DP_MSG_ToSelf( This, 1 ); /* This is a hack right now */
#endif
break;
}
case DPMSGCMD_FORWARDADDPLAYERNACK:
{
DP_MSG_ErrorReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
break;
}
default:
{
FIXME( "Unknown wCommandId %u. Ignoring message\n", wCommandId );
DebugBreak();
break;
}
}
/* FIXME: There is code in dplaysp.c to handle dplay commands. Move to here. */