wined3d: Do not use surface->resource.allocatedMemory.

This commit is contained in:
Stefan Dösinger 2014-01-14 13:59:22 +01:00 committed by Alexandre Julliard
parent 353b3ba6d3
commit f6403b4ac0
2 changed files with 18 additions and 49 deletions

View File

@ -519,7 +519,7 @@ static void surface_get_memory(const struct wined3d_surface *surface, struct win
data->buffer_object = surface->pbo;
return;
}
data->addr = surface->resource.allocatedMemory;
data->addr = surface->resource.heap_memory;
data->buffer_object = 0;
return;
}
@ -572,7 +572,6 @@ static void surface_create_pbo(struct wined3d_surface *surface, const struct win
/* We don't need the system memory anymore and we can't even use it for PBOs. */
if (!(surface->flags & SFLAG_CLIENT))
wined3d_resource_free_sysmem(&surface->resource);
surface->resource.allocatedMemory = NULL;
surface->flags |= SFLAG_PBO;
context_release(context);
}
@ -585,13 +584,12 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
if (!(surface->flags & SFLAG_PBO) && surface_need_pbo(surface, gl_info))
surface_create_pbo(surface, gl_info);
else if (!(surface->resource.allocatedMemory || surface->flags & SFLAG_PBO))
else if (!(surface->resource.heap_memory || surface->flags & SFLAG_PBO))
{
/* Whatever surface we have, make sure that there is memory allocated
* for the downloaded copy, or a PBO to map. */
if (!surface->resource.heap_memory && !wined3d_resource_allocate_sysmem(&surface->resource))
if (!wined3d_resource_allocate_sysmem(&surface->resource))
ERR("Failed to allocate system memory.\n");
surface->resource.allocatedMemory = surface->resource.heap_memory;
if (surface->flags & SFLAG_INSYSMEM)
ERR("Surface without memory or PBO has SFLAG_INSYSMEM set.\n");
@ -623,7 +621,6 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
return;
wined3d_resource_free_sysmem(&surface->resource);
surface->resource.allocatedMemory = NULL;
surface_invalidate_location(surface, SFLAG_INSYSMEM);
}
@ -838,7 +835,7 @@ static BYTE *surface_map(struct wined3d_surface *surface, const RECT *rect, DWOR
return ret;
}
return surface->resource.allocatedMemory;
return surface->resource.heap_memory;
default:
ERR("Unexpected map binding %s.\n", debug_surflocation(surface->map_binding));
@ -1296,12 +1293,10 @@ static void surface_remove_pbo(struct wined3d_surface *surface, const struct win
ERR("Surface %p has heap_memory %p and flags %#x.\n",
surface, surface->resource.heap_memory, surface->flags);
surface->resource.allocatedMemory = surface->resource.heap_memory;
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
checkGLcall("glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, surface->pbo)");
GL_EXTCALL(glGetBufferSubDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0,
surface->resource.size, surface->resource.allocatedMemory));
surface->resource.size, surface->resource.heap_memory));
checkGLcall("glGetBufferSubDataARB");
GL_EXTCALL(glDeleteBuffersARB(1, &surface->pbo));
checkGLcall("glDeleteBuffersARB");
@ -1312,27 +1307,17 @@ static void surface_remove_pbo(struct wined3d_surface *surface, const struct win
static BOOL surface_init_sysmem(struct wined3d_surface *surface)
{
if (surface->resource.allocatedMemory)
{
memset(surface->resource.allocatedMemory, 0, surface->resource.size);
}
else if (!surface->user_memory)
{
if (!surface->resource.heap_memory)
{
if (!wined3d_resource_allocate_sysmem(&surface->resource))
{
ERR("Failed to allocate system memory.\n");
return FALSE;
}
}
else if (!(surface->flags & SFLAG_CLIENT))
{
ERR("Surface %p has heap_memory %p and flags %#x.\n",
surface, surface->resource.heap_memory, surface->flags);
}
if (surface->user_memory)
return TRUE;
surface->resource.allocatedMemory = surface->resource.heap_memory;
if (surface->resource.heap_memory)
{
memset(surface->resource.heap_memory, 0, surface->resource.size);
}
else if (!wined3d_resource_allocate_sysmem(&surface->resource))
{
ERR("Failed to allocate system memory.\n");
return FALSE;
}
return TRUE;
@ -1511,7 +1496,7 @@ static BYTE *gdi_surface_map(struct wined3d_surface *surface, const RECT *rect,
return surface->user_memory;
case SFLAG_INSYSMEM:
return surface->resource.allocatedMemory;
return surface->resource.heap_memory;
default:
ERR("Unexpected map binding %s.\n", debug_surflocation(surface->map_binding));
@ -2133,23 +2118,19 @@ static void surface_allocate_surface(struct wined3d_surface *surface, const stru
if (gl_info->supported[APPLE_CLIENT_STORAGE])
{
if (surface->flags & (SFLAG_NONPOW2 | SFLAG_DIBSECTION | SFLAG_CONVERTED)
|| !surface->resource.allocatedMemory)
|| !surface->resource.heap_memory)
{
/* In some cases we want to disable client storage.
* SFLAG_NONPOW2 has a bigger opengl texture than the client memory, and different pitches
* SFLAG_DIBSECTION: Dibsections may have read / write protections on the memory. Avoid issues...
* SFLAG_CONVERTED: The conversion destination memory is freed after loading the surface
* allocatedMemory == NULL: Not defined in the extension. Seems to disable client storage effectively
* heap_memory == NULL: Not defined in the extension. Seems to disable client storage effectively
*/
surface->flags &= ~SFLAG_CLIENT;
}
else
{
surface->flags |= SFLAG_CLIENT;
/* Point OpenGL to our allocated texture memory. Do not use
* resource.allocatedMemory here because it might point into a
* PBO. Instead use heap_memory. */
mem = surface->resource.heap_memory;
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
@ -2735,7 +2716,6 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
}
surface->flags &= ~SFLAG_LOCATIONS;
surface->resource.allocatedMemory = NULL;
wined3d_resource_free_sysmem(&surface->resource);
surface->resource.width = width;
@ -3891,10 +3871,6 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
front->dib.bitmap_data = back->dib.bitmap_data;
back->dib.bitmap_data = tmp;
tmp = front->resource.allocatedMemory;
front->resource.allocatedMemory = back->resource.allocatedMemory;
back->resource.allocatedMemory = tmp;
tmp = front->resource.heap_memory;
front->resource.heap_memory = back->resource.heap_memory;
back->resource.heap_memory = tmp;
@ -6405,9 +6381,6 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
if (lockable && (desc->usage & WINED3DUSAGE_RENDERTARGET))
surface->flags |= SFLAG_DYNLOCK;
TRACE("surface %p, memory %p, size %u\n",
surface, surface->resource.allocatedMemory, surface->resource.size);
/* Call the private setup routine */
hr = surface->surface_ops->surface_private_setup(surface);
if (FAILED(hr))

View File

@ -682,10 +682,6 @@ static void swapchain_gdi_present(struct wined3d_swapchain *swapchain, const REC
front->dib.bitmap_data = back->dib.bitmap_data;
back->dib.bitmap_data = tmp;
tmp = front->resource.allocatedMemory;
front->resource.allocatedMemory = back->resource.allocatedMemory;
back->resource.allocatedMemory = tmp;
if (front->resource.heap_memory)
ERR("GDI Surface %p has heap memory allocated.\n", front);