wined3d: Merge surface_base.c into surface.c.
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@ -23,7 +23,6 @@ C_SRCS = \
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state.c \
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stateblock.c \
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surface.c \
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surface_base.c \
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swapchain.c \
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texture.c \
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utils.c \
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@ -2129,52 +2129,6 @@ void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL sr
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void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
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void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
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/* Predeclare the shared Surface functions */
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
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REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
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ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
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REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD flags) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
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REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
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DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
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DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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struct wined3d_resource * WINAPI IWineD3DBaseSurfaceImpl_GetResource(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface,
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struct wined3d_palette **Pal) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface,
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struct wined3d_palette *Pal) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
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DWORD flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
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DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
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DWORD flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
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IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface,
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struct wined3d_clipper *clipper) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface,
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struct wined3d_clipper **clipper) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
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enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
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HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
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const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
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IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
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const RECT *pRect, DWORD flags) DECLSPEC_HIDDEN;
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const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
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void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
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void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
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